Simplex Noise 4D (+ Simplex 3D procedural texture) @Frooxius
Simplex Noise 4D (+ Simplex 3D procedural texture)  @Frooxius
Uploaded October 2024 | Updated September 2026, 1 week ago
I've added 4D Simplex Noise algorithm, since it's needed for some of the new particle system things (like adding turbulence effects). To verify its implementation, I've also added a SimplexNoise procedural 3D texture, which allows to visualize the output easily.

In this, the UVW coordinates of the texture 3D are fed into the noise function, with the W (4th coordinate) animated in time, which allows to evolve the 3D noise over time.

Support development at: patreon.com/resonite
Official website: resonite.com
Simplex Noise 4D (+ Simplex 3D procedural texture)The splittening - initialization & render loop skeletonThe Splittening - Mesh upload over IPC!Visualizing Unity Editor scene in live multiplayer VR with Resonite Unity SDKPhotonDust - Testing particle orientation mappingDiagnosing PhotonDust trail issuesDiagnosing over-eager steppiesPhotonDust - Partial legacy particle system conversion being funky!Blood On The Clocktower in VR - testing new camera system!PhotonDust - Diagnosing more alignment issuesJudging all Metaverse Maker Contest 2026 entries in Resonite - Part 7 out of 12The splittening - stuff is working!
Frooxius “Frooxius” |

Simplex Noise 4D (+ Simplex 3D procedural texture)

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