Uploaded October 2024 | Updated September 2026, 1 week ago
I've added 4D Simplex Noise algorithm, since it's needed for some of the new particle system things (like adding turbulence effects). To verify its implementation, I've also added a SimplexNoise procedural 3D texture, which allows to visualize the output easily.
In this, the UVW coordinates of the texture 3D are fed into the noise function, with the W (4th coordinate) animated in time, which allows to evolve the 3D noise over time.
Support development at: patreon.com/resonite
Official website: resonite.com
I've added 4D Simplex Noise algorithm, since it's needed for some of the new particle system things (like adding turbulence effects). To verify its implementation, I've also added a SimplexNoise procedural 3D texture, which allows to visualize the output easily.
In this, the UVW coordinates of the texture 3D are fed into the noise function, with the W (4th coordinate) animated in time, which allows to evolve the 3D noise over time.
Support development at: patreon.com/resonite
Official website: resonite.com










