PhotonDust - Diagnosing more alignment issues @Frooxius
PhotonDust - Diagnosing more alignment issues  @Frooxius
Uploaded December 2024 | Updated September 2026, 2 weeks ago
So I fixed the alignment issues with the singularity breaking. There was a number of compounding issues. One of them being with the coordinate space of the original Unity's particle's system - it's differently aligned from the rest of Unity's coordinate system, making the two inconsistent. Meanwhile PhotonDust's coordinate system is consistent with the rest of Resonite.

The other issue is that for computing quaternions from a directional vector, the behavior at the singularity point (when both forward and upwards vectors are exactly aligned) was different, which was causing another inconsistency at certain rotations.

Both of those got fixed up, so the original test scenario for rotation now behaves consistently between both systems. However there are still some issues, which you can see at the beginning, where the converted flamethrower is aligning very oddly.

I still need to get to the bottom of this one and figure what's causing the discrepancy.

Support development at: patreon.com/resonite
Official website: resonite.com
PhotonDust - Diagnosing more alignment issuesJudging all Metaverse Maker Contest 2026 entries in Resonite - Part 7 out of 12The splittening - stuff is working!PhotonDust - Particle Ribbons!The Splittening - Gaussian Splats work againI stole the hotel room I stayed at! #StealAllReality #shorts #furry #resonite #3dscanningIm taking the work on the new IK seriously! I swear! #virtualreality #furry #resonite  #vrSkinned Mesh Positioner - attach objects to a fixed point on triangle!Testing PhotonDust particle collision robustnessPhotonDust - Color over lifetime with textureJudging all Metaverse Maker Contest 2026 entries in Resonite - Part 11 out of 12Testing standing still feet adjustment
Frooxius “Frooxius” |

PhotonDust - Diagnosing more alignment issues

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER