PhotonDust - Particle Ribbons! @Frooxius
PhotonDust - Particle Ribbons!  @Frooxius
Uploaded November 2024 | Updated September 2026, 1 week ago
I got the ribbons working! After some consideration, I've actually implemented this a fair bit differently - it's a whole another module.

This is because the behavior is quite different from the normal particle trails - they do not follow individual particles and do not need (or even can use) any of the per particle trail systems, behaviors and so on.

It made most sense to split this into a whole separate module with its own logic on how the trail data is computed. There's still a fair number of stuff that's shared - like the particle render data buffers - they are just managed and computed much differently - and much more simply!

The rendering is also shared! Both trail modules now have a shared base which handles all the lifecycle and pushing the data to render, while the individual module bindings just control the unique parameters to each module.

It has a bug where it stops as you can see in the video, I'll get that fixed tomorrow, but it's pretty close now, with most stuff implemented and only some smaller bits left!

I go sleep now.

Support development at: patreon.com/resonite
Official website: resonite.com
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Frooxius “Frooxius” |

PhotonDust - Particle Ribbons!

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