Skinned Mesh Positioner - attach objects to a fixed point on triangle! @Frooxius
Skinned Mesh Positioner - attach objects to a fixed point on triangle!  @Frooxius
Uploaded April 2026 | Updated September 2026, 2 weeks ago
On my last creative day, I've added a small thing I wanted to add for a while - easy way to attach objects to specific parts of skinned mesh that are affected by multiple bones & blendshapes!

Normally you can attach things by parenting them to bones, which works okay. But for parts of the skinned mesh that are weighted to multiple bones and/or are affected by blendshapes, this will cause the object to "drift/slide" relative to the mesh.

This component fixes that by computing the transform from the actual skinned mesh transform!

Support development at: patreon.com/resonite
Official website: resonite.com
Skinned Mesh Positioner - attach objects to a fixed point on triangle!Testing PhotonDust particle collision robustnessPhotonDust - Color over lifetime with textureJudging all Metaverse Maker Contest 2026 entries in Resonite - Part 11 out of 12Testing standing still feet adjustmentThe Splittening - Textures over IPC!PhotonDust - Velocity TurbulencePlaying all MMC 2025 entries in Resonite - Part 5 out of 14The Splittening - Things are starting to run fast (but explode)!In-game video recording - Creative Friday ProjectPhotonDust - Radial ForceInterpolating Spherical Harmonics
Frooxius “Frooxius” |

Skinned Mesh Positioner - attach objects to a fixed point on triangle!

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