The Splittening - Things are starting to run fast (but explode)! @Frooxius
The Splittening - Things are starting to run fast (but explode)!  @Frooxius
Uploaded July 2025 | Updated September 2026, 1 week ago
I've done a whole bunch of under the hood stuff since the last devlog! There's now a proper update loop that doesn't cap it under 60 FPS, a bunch of stuff was fixed up, the TcpClient for IPC was replaced with the Interprocess library (using shared memory queue buffers and system level semaphors), the queues were split into main and background one to avoid contention and...

Things are starting to be pretty speedy! The main issue is that it now runs into exploding bugs much faster than before, so it doesn't last very long, so I'm starting to look back at tackling the crashers!

Support development at: patreon.com/resonite
Official website: resonite.com
The Splittening - Things are starting to run fast (but explode)!In-game video recording - Creative Friday ProjectPhotonDust - Radial ForceInterpolating Spherical HarmonicsPhotonDust - trails surviving the particlesPhotonDust - Box EmitterPhotonDust - Modulating velocity & color with 3D texturePhotonDust - color over lifetime modulePhotonDust - Particle trail renderer working!Mesh upload - bone bindings not quite working right...First test with upgraded BepuPhysics 2Playing all MMC 2025 entries in Resonite - Part 14 out of 14
Frooxius “Frooxius” |

The Splittening - Things are starting to run fast (but explode)!

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