Debugging improved dynamic bone colliders in VR @Frooxius
Debugging improved dynamic bone colliders in VR  @Frooxius
Uploaded February 2025 | Updated September 2026, 1 week ago
This is how debugging looks like sometimes!

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Debugging improved dynamic bone colliders in VRLive translating uses in ResoniteBeginnings of StrikePose biped IKResonite Unity SDK - realtime changes from Unity EditorPhotonDust - Trail simulation fixed!The Splittening - Cameras work! CameraPortals still borkedThe Splittening - Resonite can shutdown now turned Black Mesa ridePlaying all MMC 2025 entries in Resonite - Part 9 out of 14Resonite Unity SDK - Meshes work (also its multiplayer!)StrikePose - solving FABRIK chain!Particle subemitter showcase ended with a bugNew mesh upload mechanism - broken bindposes
Frooxius “Frooxius” |

Debugging improved dynamic bone colliders in VR

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