Uploaded May 2026 | Updated September 2026, 1 week ago
I've got the core FABRIK solver implemented and now also integrated into Resonite, so it can be used as a generic IK system for any creation!
To make it easier to test the algorithm with different bone & effector setups, I made a new tool that allows you to create rigs in-game easily and test them!
The solver just kinda... works x3 I expected it to break with some bone setups, but it's working pretty robustly so far, which means I can continue iterating on it, adding more features (like solving orientations) and so on.
Once I got a lot of it working, I'll be working on the actual biped IK with it, which is going to use the solver as a building block!
Support development at: patreon.com/resonite
Official website: resonite.com
I've got the core FABRIK solver implemented and now also integrated into Resonite, so it can be used as a generic IK system for any creation!
To make it easier to test the algorithm with different bone & effector setups, I made a new tool that allows you to create rigs in-game easily and test them!
The solver just kinda... works x3 I expected it to break with some bone setups, but it's working pretty robustly so far, which means I can continue iterating on it, adding more features (like solving orientations) and so on.
Once I got a lot of it working, I'll be working on the actual biped IK with it, which is going to use the solver as a building block!
Support development at: patreon.com/resonite
Official website: resonite.com










