The Splittening - Hitting a major milestone - stuff is starting to become usable! @Frooxius
The Splittening - Hitting a major milestone - stuff is starting to become usable!  @Frooxius
Uploaded June 2025 | Updated September 2026, 1 week ago
A whole bunch of stuff has been implemented since last devlog, like managing active/inactive items, Hidden/Overlay layers and a chunk of the renderable code has been refactored to make it easier to work with and to implement more things.

I think this is a pretty major milestone now, because things are starting to get to the point where it's actually usable! You can see I can use a bunch of tools, inspector even ProtoFlux! Unity doesn't have idea about any of these of course, that all exists in the .NET 9 process now, but those tools hit a bunch of different rendering scenarios.

I'm gonna take a break for now, but I'm happy with the progress so far! There's still a whole bunch to do, but also... a bunch has been done and is now working!

Just got to keep steady progress and I'll have tons more stuff working soon!

Support development at: patreon.com/resonite
Official website: resonite.com
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Frooxius “Frooxius” |

The Splittening - Hitting a major milestone - stuff is starting to become usable!

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