Unity Level Design: Mining Mechs and Adventure Creator @WizardsCode
Unity Level Design: Mining Mechs and Adventure Creator  @WizardsCode
Uploaded July 2024 | Updated September 2026, 18 minutes ago
Kitbashing a level in Unity with:

Mining Mech: bit.ly/MiningMech
Adventure Creator: bit.ly/UnityAdventureCreator
All Assets in Unseen Depths: bit.ly/UnseenDepthsAssets

Related Video: Creating a Mine in a Cavern youtu.be/kt18j8wDImk

When testing out ideas for a game mechanic or scene speed is of the essence. In a previous video (youtu.be/kt18j8wDImk) I kitbash a mining rig in a cavern. In this video I take a mining mech model and enable our Adventure Creator player to order it to go and mine. This sets everything up for the first real event in the mini-game.

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Assets (affiliate links):

Free Unity assets (my recommendations): bit.ly/WizardsCode
Free Unity assets (Unity's list): bit.ly/BestFreeUnityAssets
Unity assets under $10: bit.ly/BestUnityAssetsUnder10

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Comments encouraged, including constructive criticism - help me improve.

#unity3d #gamedev #devlog

00:00 Intro
00:42 Tweaking the model
01:21 Adventure Creator Interaction
01:48 Adventure Creator Hotspot
02:26 Parallel nodes in the Interaction for a second mech
03:04 Adding the Mechs and interaction to our level
03:27 Adventure Creator and Nav Mesh confusion
04:14 Root Motion causing overshooting of character marks
04:50 End result
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Unity Level Design: Mining Mechs and Adventure Creator

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