Adding Variety to Character Animations in Unity | #Unity #GameDev #Tutorial @WizardsCode
Adding Variety to Character Animations in Unity | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded August 2020 | Updated September 2026, 4 hours ago
I've been experimenting with a system to do semi-procedural character animations in Unity. This system removes the endless repetition commonly seen in character animations. The code is open source (github.com/TheWizardsCode/Character) take, play with it, provide feedback in the comments, even issue pull requests if you want to help improve it.

In this video we have a talking UMA character (youtu.be/jpYtT47-FSE) whose facial animations are handled by Salsa Lip Sync (youtu.be/fqz61ND-fT4 ) and whose body animations are driven by the open source code.

00:00 Introduction
01:14 A little theory
01:56 Tracking Emotional State
06:07 Comparison videos after adding Interest Emotion
06:33 Examining the Animation Blend Trees
13:13 Salsa Lip Sync
13:54 Getting the Emotional State into the Blend Tree
16:09 Conclusion

Help us do cool stuff: github.com/TheWizardsCode/Animation

Need free Unity assets? Here are some of the best: bit.ly/BestFreeUnityAssets

And here's a bunch of good, but under $10, Unity assets: bit.ly/BestUnityAssetsUnder10

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Comments encouraged, including constructive criticism - help me improve.
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Adding Variety to Character Animations in Unity | #Unity #GameDev #Tutorial

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