Making a Unity Scene Automatically Respond to Character Actions | #Unity #GameDev #Tutorial @WizardsCode
Making a Unity Scene Automatically Respond to Character Actions | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded August 2019 | Updated September 2026, 4 hours ago
In the previous videos we created a timeline that triggered animations in a cutscene in Game Creator. In this video we'll use a trigger to respond to the players movement. In the cut scene this means that the environment responds automatically as the player moves, meaning that if you change the cutscene timing you don't need to adjust every aspect of the scene.

This technique also means that the same behaviour will occur when the player is in control, i.e. not in a cutscene.

Game Creator is a Unity asset that " is a complete tools suite that will help you kickstart your game in a matter of minutes. It empowers artists, designers and programmers with the necessary tools to create games without having to write a single line of code."

Game Creator in Unity Asset Store: bit.ly/UnityGameCreator
Game Creator You Tube channel: bit.ly/GameCreatorUnity

Messy Coder Game Creator interview (in three parts): bit.ly/MessyGameCreator

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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
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Making a Unity Scene Automatically Respond to Character Actions | #Unity #GameDev #Tutorial

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