Uploaded May 2022 | Updated September 2026, 3 days ago
Part 3 of a series creating an infinite underwater terrain using MapMagic and Thalassophobia: Stylized Oceans. In this section we add the first batch of corals. In part 1 - youtu.be/r_VmOWIoVDU - we created the base terrain and texturing. In part 2 - youtu.be/13bJh_RapPU - we added the hard corals. In this video we add the soft corals, grass detail and kelp (trees) coverage.
Questions? Join our Discord bit.ly/WizardsCodeDiscord
Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at patreon.com/WizardsCode
Assets (affiliate links):
Thalassophobia: Stylized Oceans - bit.ly/StylizedOcean
Map Magic Bundle - bit.ly/MapMagicBundle
Free Unity assets (my recommendations): bit.ly/WizardsCode
Free Unity assets (Unity's list): bit.ly/BestFreeUnityAssets
Unity assets under $10: bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
#unity3d #gamedev #devlog
Part 3 of a series creating an infinite underwater terrain using MapMagic and Thalassophobia: Stylized Oceans. In this section we add the first batch of corals. In part 1 - youtu.be/r_VmOWIoVDU - we created the base terrain and texturing. In part 2 - youtu.be/13bJh_RapPU - we added the hard corals. In this video we add the soft corals, grass detail and kelp (trees) coverage.
Questions? Join our Discord bit.ly/WizardsCodeDiscord
Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at patreon.com/WizardsCode
Assets (affiliate links):
Thalassophobia: Stylized Oceans - bit.ly/StylizedOcean
Map Magic Bundle - bit.ly/MapMagicBundle
Free Unity assets (my recommendations): bit.ly/WizardsCode
Free Unity assets (Unity's list): bit.ly/BestFreeUnityAssets
Unity assets under $10: bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
#unity3d #gamedev #devlog









![Unity Tip: Context Menus for Faster Workflows
Enable in editor testing of code before you spend time integrating it into the entire system with the `[ContextMeny(Command Name)]` attribute.
The scene used in this video is the Meadow Environment from Nature Manufacture - https://bit.ly/MeadowEnviro (affiliate link)
Join this channel to get access to build games with us:
https://www.youtube.com/wizardscode/join
Questions? Join our Discord https://bit.ly/WizardsCodeDiscord
Want to support our asset addiction? Click the Affiliate links below (even if not buying today) and we will get a small knockback without it costing you a penny. Alternatively, if you are super generous you can become a patron at https://www.patreon.com/WizardsCode
Assets (affiliate links):
Free Unity assets (my recommendations): https://bit.ly/WizardsCode
Free Unity assets (Unitys list): http://bit.ly/BestFreeUnityAssets
Unity assets under $10: http://bit.ly/BestUnityAssetsUnder10
Meadow Environment used in this video: https://bit.ly/MeadowEnviro
Dont forget to subscribe: http://bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
#unity3d #gamedev #devlog Unity Tip: Context Menus for Faster Workflows](https://i.ytimg.com/vi/J_OCRYw84D0/mqdefault.jpg)
