Tyriq Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes @roguelikecelebration
Tyriq Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes  @roguelikecelebration
Uploaded October 2020 | Updated September 2026, 8 hours ago
This talk is from the 2020 virtual Roguelike Celebration:
roguelike.club/event2020.html

Tyriq is a game developer who has been working on the roguelike platformer Catacomb Kids for ten or six years, depending on how you count. He has also worked on several games as an artist and animator - including Thor DS, Epic Mickey: Power of Illusion, and Cadence of Hyrule - and has created a couple roguelikes for 7drl that he's pretty chuffed with: H.V.N.T.R.S. and Atgtha in Absurdia. He really likes roguelikes, worldbuilding, and cats.

In this talk he asks - multiplayer in traditional roguelikes: can it be done (well)??? What doors does it open? What concessions must be made? He explores the history and current state of multiplayer elements in turn-based roguelikes, as well as present some possible approaches that he has prototyped. Ultimately, he hopes to encourage the exploration of human-human cooperation and antagonism in more roguelikes going forward.

Find him on Twitter: twitter.com/fourbitfriday
Catacomb Kids: store.steampowered.com/app/315840/Catacomb_Kids
Tyriq at Roguelike Celebration 2017 talking about Roguelikes and Platformers: youtube.com/watch?v=OVSi3NzA0KM
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Tyriq Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes

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