Uploaded November 2023 | Updated September 2026, 4 hours ago
Combat has always been the core interaction of the roguelike genre but, is there space for games that aren't focused on whacking goblins in the head? Why would we make a pacifist roguelike? And the most dreadful question of all, how do we make sure the mechanics are still engaging and interesting?
Combat has always been the core interaction of the roguelike genre but, is there space for games that aren't focused on whacking goblins in the head? Why would we make a pacifist roguelike? And the most dreadful question of all, how do we make sure the mechanics are still engaging and interesting?










