Eiríkr Åsheim: Uxn: Permacomputing & Roguelikes @roguelikecelebration
Eiríkr Åsheim: Uxn: Permacomputing & Roguelikes  @roguelikecelebration
Uploaded October 2024 | Updated September 2026, 11 hours ago
Will your favorite roguelikes still be playable in 20 years? How about 50? The Uxn/Varvara ecosystem is a radically simple, portable, and personal approach to computing. Learn how to produce games that fit in 64-kilobyte ROMs and which run on 25-year-old hardware as easily as on modern computers or web browsers. Embrace limits to fuel your creativity!
Eiríkr Åsheim: Uxn: Permacomputing & RoguelikesRoguelike Celebration 2022 Preview: Justin Ma & Matthew Davis - Subset GamesRay - A Mythopoetic Interface Reading of Caves of QudPatrick Kemp - Design tooling at Spry FoxNat Alison- In Defense of Hand-Crafted SudokuKaysa Konopljak: Going legit with DotA: How to transform a thousand authors into fourYounès Rabii-There’s A Skull In My Garden: Simple interactions give new meanings to generated thingsNic Junius: Braided Narratives: Or How I Learned to Stop Worrying and Love Linear StoriesAron Pietroń, Michał Ogłoziński - Discussion (Against the Storm)bhauth - What makes Dungeon Crawl Stone Soup a good game?Cara Esten Hurtle: Telnet, a New Session, and transsexualizing the pastJames Cartlidge, Marc Dolgin, Christine Tomlinson - The Rise of the Roguelite
Roguelike Celebration |

Eiríkr Åsheim: Uxn: Permacomputing & Roguelikes

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