Dan Norder: Chase: The BASIC Language Proto-Roguelike @roguelikecelebration
Dan Norder: Chase: The BASIC Language Proto-Roguelike  @roguelikecelebration
Uploaded October 2024 | Updated September 2026, 4 days ago
In the early years of computing, a small turn-based game called Chase, built in the BASIC programming language, had players escaping robots and luring them into obstacles. It soon developed variations and enhancements as it spread to other computer systems. On the 60th anniversary of BASIC, we will examine these "robotlike" games and how the gameplay might be used in modern roguelikes.
Dan Norder: Chase: The BASIC Language Proto-RoguelikeAlex Byaly: Causal Graphs for Procedural GenerationAlice Lai - All Together Now: Creating Multiplicative Power in HadesLudipe - Exploring Pacifist RoguelikesBrian Cronin - Off The Rails: Lessons from Monster Train DevelopmentEiríkr Åsheim: Uxn: Permacomputing & RoguelikesRoguelike Celebration 2022 Preview: Justin Ma & Matthew Davis - Subset GamesRay - A Mythopoetic Interface Reading of Caves of QudPatrick Kemp - Design tooling at Spry FoxNat Alison- In Defense of Hand-Crafted SudokuKaysa Konopljak: Going legit with DotA: How to transform a thousand authors into fourYounès Rabii-There’s A Skull In My Garden: Simple interactions give new meanings to generated things
Roguelike Celebration |

Dan Norder: Chase: The BASIC Language Proto-Roguelike

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER