Uploaded January 2022 | Updated September 2026, 36 minutes ago
This isn't TAS only
Trust me ;)
It has been known for a while that you can place a frozen moblin on a switch instead of medli to complete this room. The issue was getting the moblin up there. The original WW can use a tingle balloon to cross the gap, but the tingle tuner does not exist in TWWHD.
Instead we use a glitch called invisible scalar manipulation or ISM to keep a small portion of our speed after we pick up the moblin. This is because iron boots break at high speeds for many reasons that are out of the scope of this description and is currently only partly understood.
Now this ISM may look easy but it is not. Unfortunately you can only keep a very small portion of your speed. You only need 3000 speed to cross the gap, but you need to start with 7-10 billion (potential speed). If you go over 10 billion the game crashes. This isn't the case in hd and needs more testing. But yeah technically this has a 3 frame window for the speed which makes it not very rta friendly (since there currently isn't a great speed indicator).
After you shoot across the gap you usually have 1 frame to unequip iron boots and then you have a few frames to sidehop. You can then place the moblin on the switch and then leaf over and get on the other switch yourself before the moblin unfreezes.
I barely made it to the switch in time, but if I was more frugal with when I froze the moblin, it wouldn't be tight.
Overall I rate the difficulty of this trick as difficult.
After further testing in HD, ISM is more limited since links animation locks at lower speeds which makes this trick as it currently stands not possible since you cant get enough speed
This isn't TAS only
Trust me ;)
It has been known for a while that you can place a frozen moblin on a switch instead of medli to complete this room. The issue was getting the moblin up there. The original WW can use a tingle balloon to cross the gap, but the tingle tuner does not exist in TWWHD.
Instead we use a glitch called invisible scalar manipulation or ISM to keep a small portion of our speed after we pick up the moblin. This is because iron boots break at high speeds for many reasons that are out of the scope of this description and is currently only partly understood.
Now this ISM may look easy but it is not. Unfortunately you can only keep a very small portion of your speed. You only need 3000 speed to cross the gap, but you need to start with 7-10 billion (potential speed). If you go over 10 billion the game crashes. This isn't the case in hd and needs more testing. But yeah technically this has a 3 frame window for the speed which makes it not very rta friendly (since there currently isn't a great speed indicator).
After you shoot across the gap you usually have 1 frame to unequip iron boots and then you have a few frames to sidehop. You can then place the moblin on the switch and then leaf over and get on the other switch yourself before the moblin unfreezes.
I barely made it to the switch in time, but if I was more frugal with when I froze the moblin, it wouldn't be tight.
Overall I rate the difficulty of this trick as difficult.
After further testing in HD, ISM is more limited since links animation locks at lower speeds which makes this trick as it currently stands not possible since you cant get enough speed










