Uploaded June 2021 | Updated September 2026, 36 minutes ago
The best angle needs to be around 48000 but the angle doesn't matter too much like you need to change it by a few hundred for it to start mattering at all
This obviously clips with negative speed allowing you to move for one frame
The speed angle is away from the wall
The speeds (potential speeds) that work are -8360 to -7940
Due to how charging speed works, the trick only work around 1/4 but hopefully you can get it consistent with a consistent ess?
Finally this trick might not even be possible to do out of a charge if the game applies the 1.2 multiplier after you clip (I don't think it does though)
As for after he clips, link always seems to snap up to the ocean and if he is under the pond it takes a while for link to swim back up
I believe it is fastest to swim out from under the pond and then wait for link to resurface at the ocean and then when he swims under the pond again he will snap right up to it
Lep got it proving it works on hd
clips.twitch.tv/BoxyWrongWheelAMPEnergy-fl0wEhYCpdd5qWSj
The best angle needs to be around 48000 but the angle doesn't matter too much like you need to change it by a few hundred for it to start mattering at all
This obviously clips with negative speed allowing you to move for one frame
The speed angle is away from the wall
The speeds (potential speeds) that work are -8360 to -7940
Due to how charging speed works, the trick only work around 1/4 but hopefully you can get it consistent with a consistent ess?
Finally this trick might not even be possible to do out of a charge if the game applies the 1.2 multiplier after you clip (I don't think it does though)
As for after he clips, link always seems to snap up to the ocean and if he is under the pond it takes a while for link to swim back up
I believe it is fastest to swim out from under the pond and then wait for link to resurface at the ocean and then when he swims under the pond again he will snap right up to it
Lep got it proving it works on hd
clips.twitch.tv/BoxyWrongWheelAMPEnergy-fl0wEhYCpdd5qWSj










