Tutorial: Creating Flocks of Birds in a Unity | #Unity #GameDev #Tutorial @WizardsCode
Tutorial: Creating Flocks of Birds in a Unity | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded October 2019 | Updated September 2026, 7 hours ago
In this series we build a complete Unity terrain fly-through as a cut scene. In this episode we will add couple of flocks of birds to add interest to key points in the cut-scene.

This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.

Full list of videos in this series: bit.ly/UnityTerrainsPlaylist

Asset Store Links:

Gaia (Procedural Worlds): bit.ly/UnityGaiaAsset
Pegasus (Procedural Worlds): bit.ly/UnityPegasusAsset
Complete Terrain Shader (Procedural Worlds): bit.ly/UnityCTS2019
Ambient Skies (Procedural Worlds): bit.ly/AmbientSkies
Bird Flock Bundle (Unluck Software): bit.ly/BirdFlock

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.

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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
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Tutorial: Creating Flocks of Birds in a Unity | #Unity #GameDev #Tutorial

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