Uploaded June 2026 | Updated September 2026, 1 week ago
I've implemented the other building block I need for the BipedIK, which will also be usable as its own standalone IK component - trigonometric IK!
This is specialized case for when you have specifically three bones. This scenario can be solved analytically - instead of iterating with FABRIK, it can be solved directly - and it gives proper control over where the bend goes!
This is ideal for legs and arms!
Support development at: patreon.com/resonite
Official website: resonite.com
I've implemented the other building block I need for the BipedIK, which will also be usable as its own standalone IK component - trigonometric IK!
This is specialized case for when you have specifically three bones. This scenario can be solved analytically - instead of iterating with FABRIK, it can be solved directly - and it gives proper control over where the bend goes!
This is ideal for legs and arms!
Support development at: patreon.com/resonite
Official website: resonite.com










