Trigonometric IK - second component for full body @Frooxius
Trigonometric IK - second component for full body  @Frooxius
Uploaded June 2026 | Updated September 2026, 1 week ago
I've implemented the other building block I need for the BipedIK, which will also be usable as its own standalone IK component - trigonometric IK!

This is specialized case for when you have specifically three bones. This scenario can be solved analytically - instead of iterating with FABRIK, it can be solved directly - and it gives proper control over where the bend goes!

This is ideal for legs and arms!

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Official website: resonite.com
Trigonometric IK - second component for full bodyThe Splittening - Debugging by watching the rainSpherical Harmonics in ResoniteResonite Unity SDK - Converting a simple test scene!Playing all MMC 2025 entries in Resonite - Part 13 out of 14Judging all Metaverse Maker Contest 2026 entries in Resonite - Part 4 out of 12Resonite - now with holes! #virtualreality #resonite #furryMessing with Doppler effect in AwwdioBabbelite - First prototype (sort of) working!Unity SDK for Resonite - converting custom shaders & other updatesThe Splittening - Hitting a major milestone - stuff is starting to become usable!Stress testing PhotonDust
Frooxius “Frooxius” |

Trigonometric IK - second component for full body

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