Uploaded October 2024 | Updated September 2026, 3 days ago
5s slower than the fastest cycle (youtube.com/watch?v=FKssxiZAmYo) but with way safer aim and without the more precise first jumpslash down
See ZSR for more info: zeldaspeedruns.com/tp/dungeon/lakebed-temple#-glitchless-
Timestamps:
0:00 - Vanilla Demonstration
0:37 - Input Display + Debug Info
5s slower than the fastest cycle (youtube.com/watch?v=FKssxiZAmYo) but with way safer aim and without the more precise first jumpslash down
See ZSR for more info: zeldaspeedruns.com/tp/dungeon/lakebed-temple#-glitchless-
Timestamps:
0:00 - Vanilla Demonstration
0:37 - Input Display + Debug Info










![TP: Goron Mines Entrance Void with Jump Attack [Wii]
With a precise jump attack, its possible to completely clear the trigger to leave the Goron Mines entrance and void out, which is a faster way of reloading the room than leaving and re-entering.
I could only ever get a jump attack to make it over the trigger while at speed, never stationary.
This is also possible with a stationary sidehop: https://www.youtube.com/watch?v=sZ-RMU9rKTU
Habreno doing this in a 100% speedrun: https://youtu.be/dy1vMCYm5zM?t=7731
I think this is only possible on Wii since Gamecube has to use a boomerang LJA, but I dont actually know.
On Gamecube with a Boomerang LJA: https://www.youtube.com/watch?v=6xvIdw6GAwM TP: Goron Mines Entrance Void with Jump Attack [Wii]](https://i.ytimg.com/vi/sp_ZbCyDcwQ/mqdefault.jpg)