Uploaded September 2020 | Updated September 2026, 2 hours ago
RTA method for the TAS platform movement done by Ekke325: youtu.be/IRA3p25w0eg?t=296
Open the door from the very left side.
Holding directly forward the entire time:
- Roll forward twice (frame perfect or not doesn't seem to matter)
- Hold c-stick left to turn the camera during the jump to the first platform
- Press A mid-jump to autoroll on the platform
Turn the camera too little and you won't clip through the platform to jump out from the other side, or won't get the third jump off the high ledge so will grab the ledge. Turn the camera too much and you'll again not clip through, or bonk on the platform with the roll.
Hardly saves any time at all, partly because it seems impossible to get an autoroll from the final jump, and I don't know why.
Based this on an RTA method I'd seen before, but couldn't find again when looking for it. I thought it was from Zaf, Ekke, or Skyreon but it wasn't on their channels so idk. It used a camera turn somewhere so just went off that.
Edit: that RTA method was from AECX: youtube.com/watch?v=_dVfyAQdzos
RTA method for the TAS platform movement done by Ekke325: youtu.be/IRA3p25w0eg?t=296
Open the door from the very left side.
Holding directly forward the entire time:
- Roll forward twice (frame perfect or not doesn't seem to matter)
- Hold c-stick left to turn the camera during the jump to the first platform
- Press A mid-jump to autoroll on the platform
Turn the camera too little and you won't clip through the platform to jump out from the other side, or won't get the third jump off the high ledge so will grab the ledge. Turn the camera too much and you'll again not clip through, or bonk on the platform with the roll.
Hardly saves any time at all, partly because it seems impossible to get an autoroll from the final jump, and I don't know why.
Based this on an RTA method I'd seen before, but couldn't find again when looking for it. I thought it was from Zaf, Ekke, or Skyreon but it wasn't on their channels so idk. It used a camera turn somewhere so just went off that.
Edit: that RTA method was from AECX: youtube.com/watch?v=_dVfyAQdzos





![TP: Goron Mines Entrance Void with Jump Attack [Wii]
With a precise jump attack, its possible to completely clear the trigger to leave the Goron Mines entrance and void out, which is a faster way of reloading the room than leaving and re-entering.
I could only ever get a jump attack to make it over the trigger while at speed, never stationary.
This is also possible with a stationary sidehop: https://www.youtube.com/watch?v=sZ-RMU9rKTU
Habreno doing this in a 100% speedrun: https://youtu.be/dy1vMCYm5zM?t=7731
I think this is only possible on Wii since Gamecube has to use a boomerang LJA, but I dont actually know.
On Gamecube with a Boomerang LJA: https://www.youtube.com/watch?v=6xvIdw6GAwM TP: Goron Mines Entrance Void with Jump Attack [Wii]](https://i.ytimg.com/vi/sp_ZbCyDcwQ/mqdefault.jpg)

![TP: Goron Mines Stone Slab Clip
See ZSR for more info: https://www.zeldaspeedruns.com/tp/dungeon/goron-mines
instead of pulling the stone slab out all the way, pull it back three times, then quickly walk around to the right side [GCN] of the slab and roll into it to clip inside. Keep rolling parallel to the slab until youre pushed out on the other side of the wall, and make your way to the door. A perfect clip should make it through in 8 rolls, and only require three pulls, but you can pull four times or more for safety.
Original ZSR demo video: https://www.youtube.com/watch?v=eRw5hzHnSCw
Timestamps:
0:00 - Vanilla Demonstration
0:27 - Input Display + Debug Info TP: Goron Mines Stone Slab Clip](https://i.ytimg.com/vi/tfH-aS2yij0/mqdefault.jpg)


