Uploaded October 2024 | Updated September 2026, 1 hour ago
Target and shoot a bomb arrow into Deku Toad's mouth as soon as the fight starts, then shoot another bomb arrow at its tongue when vulnerable. Wait for it to open its mouth and shoot another bomb arrow, then again shoot at it's tongue to finish the fight.
Targeting to shoot Deku Toad's tongue while it's on the ground will frequently miss. A consistent way to avoid this is to sidehop then target roll after the first bomb arrow shot, then shoot directly ahead at Deku Toad's mouth when its tongue becomes vulnerable (when the yellow arrow indicating it's targetable appears).
Original foolproof video by beest youtube.com/watch?v=d5fBTXYCQR0
See ZSR for more info: zeldaspeedruns.com/tp/boss/deku-toad
Timestamps:
0:00 - Vanilla Demonstration
0:32 - Input Display + Debug Info
Main YouTube: @simikins
Target and shoot a bomb arrow into Deku Toad's mouth as soon as the fight starts, then shoot another bomb arrow at its tongue when vulnerable. Wait for it to open its mouth and shoot another bomb arrow, then again shoot at it's tongue to finish the fight.
Targeting to shoot Deku Toad's tongue while it's on the ground will frequently miss. A consistent way to avoid this is to sidehop then target roll after the first bomb arrow shot, then shoot directly ahead at Deku Toad's mouth when its tongue becomes vulnerable (when the yellow arrow indicating it's targetable appears).
Original foolproof video by beest youtube.com/watch?v=d5fBTXYCQR0
See ZSR for more info: zeldaspeedruns.com/tp/boss/deku-toad
Timestamps:
0:00 - Vanilla Demonstration
0:32 - Input Display + Debug Info
Main YouTube: @simikins


![TP: Goron Mines Entrance Void with Jump Attack [Wii]
With a precise jump attack, its possible to completely clear the trigger to leave the Goron Mines entrance and void out, which is a faster way of reloading the room than leaving and re-entering.
I could only ever get a jump attack to make it over the trigger while at speed, never stationary.
This is also possible with a stationary sidehop: https://www.youtube.com/watch?v=sZ-RMU9rKTU
Habreno doing this in a 100% speedrun: https://youtu.be/dy1vMCYm5zM?t=7731
I think this is only possible on Wii since Gamecube has to use a boomerang LJA, but I dont actually know.
On Gamecube with a Boomerang LJA: https://www.youtube.com/watch?v=6xvIdw6GAwM TP: Goron Mines Entrance Void with Jump Attack [Wii]](https://i.ytimg.com/vi/sp_ZbCyDcwQ/mqdefault.jpg)

![TP: Goron Mines Stone Slab Clip
See ZSR for more info: https://www.zeldaspeedruns.com/tp/dungeon/goron-mines
instead of pulling the stone slab out all the way, pull it back three times, then quickly walk around to the right side [GCN] of the slab and roll into it to clip inside. Keep rolling parallel to the slab until youre pushed out on the other side of the wall, and make your way to the door. A perfect clip should make it through in 8 rolls, and only require three pulls, but you can pull four times or more for safety.
Original ZSR demo video: https://www.youtube.com/watch?v=eRw5hzHnSCw
Timestamps:
0:00 - Vanilla Demonstration
0:27 - Input Display + Debug Info TP: Goron Mines Stone Slab Clip](https://i.ytimg.com/vi/tfH-aS2yij0/mqdefault.jpg)





