Uploaded May 2020 | Updated September 2026, 8 hours ago
Nothing new, was just trying to get consistent movement to make it work. Couldn’t get anything good :/
This one I messed up and got hit, but it’s the only time I actually got the B&C in the 1f when I’ve had the possibility.
After killing Darkhammer, if the ball and chain is within reach as you kill him you have 1 frame before the death cutscene to pick it up, and you’ll get it instantly after the cutscenes end.
The only way I could find/copy to do this (various TASes to copy from) was to make him throw the B&C against the wall so it lands right by his tail, but this manipulation is really annoying. And of course after that, it’s still a 1 frame window.
If the manipulation could at least be consistent, it gives you the possibility to get it without losing time, and getting it would save 1 second in any route that save warps instantly after (notably BiTE ZA, the route I use)
Nothing new, was just trying to get consistent movement to make it work. Couldn’t get anything good :/
This one I messed up and got hit, but it’s the only time I actually got the B&C in the 1f when I’ve had the possibility.
After killing Darkhammer, if the ball and chain is within reach as you kill him you have 1 frame before the death cutscene to pick it up, and you’ll get it instantly after the cutscenes end.
The only way I could find/copy to do this (various TASes to copy from) was to make him throw the B&C against the wall so it lands right by his tail, but this manipulation is really annoying. And of course after that, it’s still a 1 frame window.
If the manipulation could at least be consistent, it gives you the possibility to get it without losing time, and getting it would save 1 second in any route that save warps instantly after (notably BiTE ZA, the route I use)


![TP: Aeralfos Skip with Stick Aiming [Wii]
This trick is quite hard to do with the pointer aim, and its faster by so much that turning it off for the trick and then on again would still be faster than doing the fight normally.
I found it very difficult. After the setup to get in position I would always be aiming a little too far to the right, and need to adjust. I also very frequently got voided out in the gate when doing it this way, which has only happened to me once using pointer aiming, as well as having a fake target appear.
Void out: https://www.youtube.com/watch?v=qUtVm9i3-O8
Fake target: https://www.youtube.com/watch?v=ZZSYFbB4bfI&t=25
I seemed to void when aiming further right on the target, and itd be fine when aiming near the centre or to the left.
With pointer aiming: https://www.youtube.com/watch?v=AO5xl L1iI TP: Aeralfos Skip with Stick Aiming [Wii]](https://i.ytimg.com/vi/gpDE_zhxlP0/mqdefault.jpg)

![TP: Lakebed Quick Climb [Wii]
Dashing at a precise spot here causes a quick climb. Not really worth it to try for since its really easy to just not grab the ledge, or grab and get pushed off it. Only useful in the Wii version due to needing it to make it up after Helmasaur LJA.
http://www.zeldaspeedruns.com/tp/tech/quick-climb TP: Lakebed Quick Climb [Wii]](https://i.ytimg.com/vi/iBSV1VVmsMM/mqdefault.jpg)





![TP: Goron Mines Beamos Room Comparison [IL]
Testing making timing videos.
Beest also made one, probably better because Im still learning: https://www.youtube.com/watch?v=9N9eT5qWTVI
https://www.zeldaspeedruns.com/tp/dungeon/goron-mines TP: Goron Mines Beamos Room Comparison [IL]](https://i.ytimg.com/vi/l6XCo094wGY/mqdefault.jpg)