Uploaded July 2022 | Updated September 2026, 4 days ago
Discovered by Jeez: clips.twitch.tv/RepleteAgreeableDunlinSquadGoals-XXLmhjBjgB6S43SD
See ZSR for more info: zeldaspeedruns.com/tp/dungeon/forest-temple#bridge-turn-skip
Using an extremely precise moonboots bomb boost, it's possible to skip turning the bridge without the use of the boomerang.
Shooting the bokoblin at the start removes the cutscene trigger when first landing on the bridge.
There are two elements to the skip itself:
First, jumpstrike moonboots onto the fence. This has two working moonboots frames. First frame (shown in the first clip) is extremely lenient on position and angle due to the extreme height you get from this moonboots frame.
Second frame can also work (shown in the second clip) however requires much more precision in position and angle, as the height gain isn't as significant.
Mash B for a jumpslash as you land, as if you slip off after landing a jumpslash will put you right back onto the fence.
Second, the jumpstrike moonboots bomb boost.
- Staying in line with the fence, place a bomb at the back of the bridge, allowing it to push you back while placing it. Staying in line with the fence is important, as the beams at the edge of the platform you aim to land on extend slightly further than the rest of the platform, making this possible.
- Put on iron boots, backhop for positioning, then charge jumpstrike.
- One the 6th bomb flash, release jumpstrike, and force unequip boots for moonboots.
The jumpstrike release is frame perfect, and unfortunately the exact bomb frame to release is very difficult to distinguish from neighbouring frames, as it's around the brightest part of the bomb flash. Note that in both clips I buffer the release with the item wheel, so unbuffered would require releasing jumpstrike a few frames earlier than the bomb frame shown when paused, to account for the input delay.
The moonboots is also frame perfect, on the first moonboots jumpstrike frame, as this is the only frame that gives height to completely clear the sides of the bridge.
If all is done correctly, you'll be boosted forward and barely land on the wooden beam. A frame too early or late and you'll get a bomb boost forward but not land on the beam. Earlier or later and you can avoid being hit by the bomb completely.
Discovered by Jeez: clips.twitch.tv/RepleteAgreeableDunlinSquadGoals-XXLmhjBjgB6S43SD
See ZSR for more info: zeldaspeedruns.com/tp/dungeon/forest-temple#bridge-turn-skip
Using an extremely precise moonboots bomb boost, it's possible to skip turning the bridge without the use of the boomerang.
Shooting the bokoblin at the start removes the cutscene trigger when first landing on the bridge.
There are two elements to the skip itself:
First, jumpstrike moonboots onto the fence. This has two working moonboots frames. First frame (shown in the first clip) is extremely lenient on position and angle due to the extreme height you get from this moonboots frame.
Second frame can also work (shown in the second clip) however requires much more precision in position and angle, as the height gain isn't as significant.
Mash B for a jumpslash as you land, as if you slip off after landing a jumpslash will put you right back onto the fence.
Second, the jumpstrike moonboots bomb boost.
- Staying in line with the fence, place a bomb at the back of the bridge, allowing it to push you back while placing it. Staying in line with the fence is important, as the beams at the edge of the platform you aim to land on extend slightly further than the rest of the platform, making this possible.
- Put on iron boots, backhop for positioning, then charge jumpstrike.
- One the 6th bomb flash, release jumpstrike, and force unequip boots for moonboots.
The jumpstrike release is frame perfect, and unfortunately the exact bomb frame to release is very difficult to distinguish from neighbouring frames, as it's around the brightest part of the bomb flash. Note that in both clips I buffer the release with the item wheel, so unbuffered would require releasing jumpstrike a few frames earlier than the bomb frame shown when paused, to account for the input delay.
The moonboots is also frame perfect, on the first moonboots jumpstrike frame, as this is the only frame that gives height to completely clear the sides of the bridge.
If all is done correctly, you'll be boosted forward and barely land on the wooden beam. A frame too early or late and you'll get a bomb boost forward but not land on the beam. Earlier or later and you can avoid being hit by the bomb completely.


![TP: Goron Mines Beamos Room Comparison [IL]
Testing making timing videos.
Beest also made one, probably better because Im still learning: https://www.youtube.com/watch?v=9N9eT5qWTVI
https://www.zeldaspeedruns.com/tp/dungeon/goron-mines TP: Goron Mines Beamos Room Comparison [IL]](https://i.ytimg.com/vi/l6XCo094wGY/mqdefault.jpg)
![TP: Dangoro Two Cycle with Master Sword
Consistent setup with Master Sword and no EBF
Original video [Wii]: https://www.youtube.com/watch?v=jyNtT4pyzJ0
See ZSR for more info: https://www.zeldaspeedruns.com/tp/boss/dangoro
- With Master Sword, jump attack 3 times from the spawn position. The third jump attack will hit Dangoro.
- Backflip 3 times and put on the Iron boots during the 3rd backflip.
- Keep holding L, and wait for Dangoro to hit Links shield. After Dangoro nudges Links shield twice, press and hold A to grab and throw him.
If successful, Link will grab the ledge after throwing Dangoro, and Dangoro will bounce in the lava enough to complete two cycles instead of just one. If Dangoro is grabbed too early, then this will act as one normal cycle; if Dangoro is grabbed too late, then Link will fall and grab the ledge without throwing Dangoro into the lava.
While he bounces after the second cycle hits start, hitting him in midair with a spin attack will interrupt him for a quick third hit.
Timestamps:
0:00 - Vanilla Demonstration
0:39 - Input Display + Debug Info TP: Dangoro Two Cycle with Master Sword](https://i.ytimg.com/vi/l7j4go767U0/mqdefault.jpg)

![Twilight Princess: Void from poe backflip softlock [Wii]
Voiding out from a poe soul backflip skips the text in the gamecube version of the game: https://www.youtube.com/watch?v=NHzRQjH4CME
but on the Wii version its a soft lock. Cant pause with item menu or save menu, only home menu.
Same thing happens if youd die from the void: https://www.youtube.com/watch?v=mQ7jkPw2GLw
Came to this spot to test if the Wii version can pause during the backflip to savewarp, as this spot gives more time to do so. Spoiler: it doesnt work. Twilight Princess: Void from poe backflip softlock [Wii]](https://i.ytimg.com/vi/nAMWG5GYjxg/mqdefault.jpg)




