Uploaded June 2022 | Updated September 2026, 3 weeks ago
First clear (and also 2-ALL) for the Toaplan arcade game Tiger-Heli (タイガー・ヘリ ), played using ShmupMAME 4.2.
Stage Listing:
00:00 - Stage 1
03:36 - Stage 2
07:09 - Stage 3
10:46 - Stage 4
14:39 - Loop 2 Stage 1 (Same as loop 1-2)
18:15 - Loop 2 Stage 2 (Same as loop 1-3)
21:52 - Loop 2 Stage 3 (Same as loop 1-4)
26:21 - Loop 3 Stage 1
30:00 - Loop 3 Stage 2
33:52 - Loop 3 Stage 3
34:34 - Game over
Tiger-Heli is Toaplan's first shoot em up and also one of the early innovators in the genre. I'm not 100% sure but I believe this is the first shmup with bombs it.
Anyway, i decided to take a break from my arcade cabinet and started messing around with some super old school shmups in mame and this was the one I settled on.
This is just a basic run through the first 2 loops of the game and into the final stage of loop 3 before getting the game over.
Unlike a lot of old school titles with checkpoints, tiger heli has very well balanced and fair checkpoint recoveries. Toaplan has done an excellent job all around for their first effort.
First clear (and also 2-ALL) for the Toaplan arcade game Tiger-Heli (タイガー・ヘリ ), played using ShmupMAME 4.2.
Stage Listing:
00:00 - Stage 1
03:36 - Stage 2
07:09 - Stage 3
10:46 - Stage 4
14:39 - Loop 2 Stage 1 (Same as loop 1-2)
18:15 - Loop 2 Stage 2 (Same as loop 1-3)
21:52 - Loop 2 Stage 3 (Same as loop 1-4)
26:21 - Loop 3 Stage 1
30:00 - Loop 3 Stage 2
33:52 - Loop 3 Stage 3
34:34 - Game over
Tiger-Heli is Toaplan's first shoot em up and also one of the early innovators in the genre. I'm not 100% sure but I believe this is the first shmup with bombs it.
Anyway, i decided to take a break from my arcade cabinet and started messing around with some super old school shmups in mame and this was the one I settled on.
This is just a basic run through the first 2 loops of the game and into the final stage of loop 3 before getting the game over.
Unlike a lot of old school titles with checkpoints, tiger heli has very well balanced and fair checkpoint recoveries. Toaplan has done an excellent job all around for their first effort.










![Raiden (TG-16) - Full Run ALL Clear [to 2-7]
Full Run of Raiden (雷電) for the Turbografx-16/PC Engine. I made it to stage 7 of loop 2 before getting the game over, with a score of around 3.5 Million. This was played on a real TG-16 with the real HuCard.
Stage Listing:
00:00 - Intro
00:22 - Stage 1
02:58 - Stage 2
06:27 - Stage 3
09:43 - Stage 4
14:07 - Stage 5
17:55 - Stage 6
22:09 - Stage 7
25:10 - Stage 8
28:14 - Final Boss + Ending
29:16 - Loop 2 Stage 1
31:55 - Loop 2 Stage 2
36:15 - Loop 2 Stage 3
39:39 - Loop 2 Stage 4
45:07 - Loop 2 Stage 5
48:56 - Loop 2 Stage 6
54:39 - Loop 2 Stage 7
Raiden for the Turbografx/PC Engine is a port of the classic arcade game that was a massive hit back in the 90s, and it was virtually ubiquitous in arcades at the time. So how does this port stack up to the arcade version? Well its pretty good, but there are definitely some differences, some of which are only obvious if youve put time into both versions.
First off, the graphics are quite good in this port, everything looks pretty close to the arcade version unlike the Genesis port (which looked much more drab) or the horrendous SNES port (which is just terrible in general). The stages do seem a bit shorter than I remember though, so Im sure cuts were made to the length of the game. While the graphics looks nice there is still plenty of flicker when the screen gets filled up and things start to get hectic.
Unfortunately the music doesnt hold up as well, a lot of the tunes are muffled and just dont have the vigor that they did in the arcade version. Id actually rank this port near the bottom in that department, as even the SNES version had better music.
As for the mechanics of the game, the scoring is basically the same, you pick up medals throughout the stages which add to your end of stage bonus assuming you didnt die (medals x bombs x 1000 = end of stage bonus). That is the bulk of your score, the remainder comes from picking up excess powerups once you are fully powered, and you also get a massive 1 Million point bonus for clearing the game.
Unlike the arcade version, you can carry more bombs (9 vs 7) in this one, and you also continue to get extends based on score, whereas the arcade version capped you to only 2 of them. So this game throws a lot more extra lives your way, especially if you are scoring well.
Unfortunately (I guess depending on how you view it) this version does carry over the checkpoints on deaths that made the original Japanese arcade version so ridiculous. However, unlike that version where a single death was basically the end of your run, you can actually recover quite well in most of the checkpoints, especially if you got the fairy earlier.
When all that said I would probably still rank the TG version a tad behind the Genesis port, mainly because the Genesis version has fewer cuts to the stages, better music, and no flickering. Either way, this is a very solid and competent port, and it gets my recommendation. Raiden (TG-16) - Full Run ALL Clear [to 2-7]](https://i.ytimg.com/vi/6FEnAcwCF1I/mqdefault.jpg)