Uploaded May 2021 | Updated September 2026, 3 weeks ago
Full run of the Zanac Special Version on the hardest difficulty. Zanac Special is a new version of Zanac that is exclusive to the Zanac x Zanac (ザナック×ザナック) Playstation release. It is essentially a remixed version of the original game with increased difficulty, different weapons and enemies, and also new stage layouts. This was played on a real Playstation, no emulation.
Stage Listing
00:00 - Area 1
04:40 - Area 2
08:03 - Area 3
13:26 - Area 4
18:10 - Area 5
22:13 - Area 6
26:38 - Area 7
30:15 - Area 8
34:48 - Area 9
40:02 - Area 10
46:31 - Area 11
53:06 - Area 12
55:54 - Final Boss + Ending
The Zanac x Zanac collection contains 3 different versions of the original Zanac game.
Disk - the Famicom Disk System release, the original release only available in Japan
ROM - the version released in North America on the NES
Special - A remixed version of the game with different weapons, more enemies, and new stage layouts.
Personally I'd say that the Special version is the best of them, as the newly enhanced weapons and enemies make for a more intense and frantic experience. The hardware of the NES is no longer a limiting factor, so you can have FAR more bullets and enemies on screen now, and there are times where it turns into a straight up bullet hell. Pretty cool for a game that was originally made in 1986!
Full run of the Zanac Special Version on the hardest difficulty. Zanac Special is a new version of Zanac that is exclusive to the Zanac x Zanac (ザナック×ザナック) Playstation release. It is essentially a remixed version of the original game with increased difficulty, different weapons and enemies, and also new stage layouts. This was played on a real Playstation, no emulation.
Stage Listing
00:00 - Area 1
04:40 - Area 2
08:03 - Area 3
13:26 - Area 4
18:10 - Area 5
22:13 - Area 6
26:38 - Area 7
30:15 - Area 8
34:48 - Area 9
40:02 - Area 10
46:31 - Area 11
53:06 - Area 12
55:54 - Final Boss + Ending
The Zanac x Zanac collection contains 3 different versions of the original Zanac game.
Disk - the Famicom Disk System release, the original release only available in Japan
ROM - the version released in North America on the NES
Special - A remixed version of the game with different weapons, more enemies, and new stage layouts.
Personally I'd say that the Special version is the best of them, as the newly enhanced weapons and enemies make for a more intense and frantic experience. The hardware of the NES is no longer a limiting factor, so you can have FAR more bullets and enemies on screen now, and there are times where it turns into a straight up bullet hell. Pretty cool for a game that was originally made in 1986!







![Raiden (TG-16) - Full Run ALL Clear [to 2-7]
Full Run of Raiden (雷電) for the Turbografx-16/PC Engine. I made it to stage 7 of loop 2 before getting the game over, with a score of around 3.5 Million. This was played on a real TG-16 with the real HuCard.
Stage Listing:
00:00 - Intro
00:22 - Stage 1
02:58 - Stage 2
06:27 - Stage 3
09:43 - Stage 4
14:07 - Stage 5
17:55 - Stage 6
22:09 - Stage 7
25:10 - Stage 8
28:14 - Final Boss + Ending
29:16 - Loop 2 Stage 1
31:55 - Loop 2 Stage 2
36:15 - Loop 2 Stage 3
39:39 - Loop 2 Stage 4
45:07 - Loop 2 Stage 5
48:56 - Loop 2 Stage 6
54:39 - Loop 2 Stage 7
Raiden for the Turbografx/PC Engine is a port of the classic arcade game that was a massive hit back in the 90s, and it was virtually ubiquitous in arcades at the time. So how does this port stack up to the arcade version? Well its pretty good, but there are definitely some differences, some of which are only obvious if youve put time into both versions.
First off, the graphics are quite good in this port, everything looks pretty close to the arcade version unlike the Genesis port (which looked much more drab) or the horrendous SNES port (which is just terrible in general). The stages do seem a bit shorter than I remember though, so Im sure cuts were made to the length of the game. While the graphics looks nice there is still plenty of flicker when the screen gets filled up and things start to get hectic.
Unfortunately the music doesnt hold up as well, a lot of the tunes are muffled and just dont have the vigor that they did in the arcade version. Id actually rank this port near the bottom in that department, as even the SNES version had better music.
As for the mechanics of the game, the scoring is basically the same, you pick up medals throughout the stages which add to your end of stage bonus assuming you didnt die (medals x bombs x 1000 = end of stage bonus). That is the bulk of your score, the remainder comes from picking up excess powerups once you are fully powered, and you also get a massive 1 Million point bonus for clearing the game.
Unlike the arcade version, you can carry more bombs (9 vs 7) in this one, and you also continue to get extends based on score, whereas the arcade version capped you to only 2 of them. So this game throws a lot more extra lives your way, especially if you are scoring well.
Unfortunately (I guess depending on how you view it) this version does carry over the checkpoints on deaths that made the original Japanese arcade version so ridiculous. However, unlike that version where a single death was basically the end of your run, you can actually recover quite well in most of the checkpoints, especially if you got the fairy earlier.
When all that said I would probably still rank the TG version a tad behind the Genesis port, mainly because the Genesis version has fewer cuts to the stages, better music, and no flickering. Either way, this is a very solid and competent port, and it gets my recommendation. Raiden (TG-16) - Full Run ALL Clear [to 2-7]](https://i.ytimg.com/vi/6FEnAcwCF1I/mqdefault.jpg)


