Uploaded September 2021 | Updated September 2026, 3 weeks ago
Full Run / 1 Credit Clear of C: The Contra Adventure, developed by Appaloosa Interactive and published by Konami for the Playstation. This was played on a real ps1 with the real disc, no cheats or emulators were used.
Stage Listing:
00:00 - Intro
02:17 - Stage 1
08:43 - Stage 2
18:24 - Stage 3
26:20 - Stage 4
32:21 - Alien Sighting
33:06 - Stage 5
46:01 - Stage 6
56:30 - Stage 7
1:01:47 - Stage 8
1:12:56 - Stage 9
1:17:06 - Final Boss + Ending
C: The Contra Adventure (what a name, is it Contra: The Contra Adventure?) takes place immediately after the events of Legacy of War. In fact, the intro literally shows the alien that escaped at the end of LoW crash into Earth and inhabit a old Temple. The heroes shown on that same rock are mysterious absent although I guess they survived in outer space because once again you play as Ray.
You know, the very fact this game even exists is kind of astonishing to me. Legacy of War was pretty much an unmitigated disaster and somehow Appaloosa Interactive got another shot at adding to the Contra family. The first question is obvious: Is this better than Legacy of War?
My answer is yes, although it still has a lot of problems. It's also the biggest bait and switch game I've ever seen. It teases you with a side-scrolling traditional Contra level at the start and then dumps you into a bunch of 3rd person levels like nobody was gonna notice lol.
At first you think maybe it's going to alternate like some of the other games did, but it doesn't, levels 2 through 6 are all 3rd person Tomb Raider wannabe stages where you hunt down switches and blow up boxes to open gates and search for the bosses. This is definitely the low point, and it's a very long low point, probably 2/3 of the game's length or more. And this game is very long, my run clocks in at around 75 minutes or so.
I want to say that this portion of the game is actually worse than Legacy of War, at least it would be if not for the life bar so you no longer die in 1 hit. That does kind of balance out my distaste for it, because at least it's not unfair like LoW. Framerate and camera are both massive issues here, and it can and frequently does get really bad with both.
Thankfully things do pick up for the last portion of the game where you are free-falling down an elevator in stage 7, fighting in an extended remake of the OG Contra's base level in stage 8, and finally another side-scrolling level in the alien nest to finish off the game. You know, that last run of stages was actually pretty decent, if only the whole game had that same sort of feel it would have been legitimately good.
In the end C the Contra Adventure does get my approval, but just barely.
Full Run / 1 Credit Clear of C: The Contra Adventure, developed by Appaloosa Interactive and published by Konami for the Playstation. This was played on a real ps1 with the real disc, no cheats or emulators were used.
Stage Listing:
00:00 - Intro
02:17 - Stage 1
08:43 - Stage 2
18:24 - Stage 3
26:20 - Stage 4
32:21 - Alien Sighting
33:06 - Stage 5
46:01 - Stage 6
56:30 - Stage 7
1:01:47 - Stage 8
1:12:56 - Stage 9
1:17:06 - Final Boss + Ending
C: The Contra Adventure (what a name, is it Contra: The Contra Adventure?) takes place immediately after the events of Legacy of War. In fact, the intro literally shows the alien that escaped at the end of LoW crash into Earth and inhabit a old Temple. The heroes shown on that same rock are mysterious absent although I guess they survived in outer space because once again you play as Ray.
You know, the very fact this game even exists is kind of astonishing to me. Legacy of War was pretty much an unmitigated disaster and somehow Appaloosa Interactive got another shot at adding to the Contra family. The first question is obvious: Is this better than Legacy of War?
My answer is yes, although it still has a lot of problems. It's also the biggest bait and switch game I've ever seen. It teases you with a side-scrolling traditional Contra level at the start and then dumps you into a bunch of 3rd person levels like nobody was gonna notice lol.
At first you think maybe it's going to alternate like some of the other games did, but it doesn't, levels 2 through 6 are all 3rd person Tomb Raider wannabe stages where you hunt down switches and blow up boxes to open gates and search for the bosses. This is definitely the low point, and it's a very long low point, probably 2/3 of the game's length or more. And this game is very long, my run clocks in at around 75 minutes or so.
I want to say that this portion of the game is actually worse than Legacy of War, at least it would be if not for the life bar so you no longer die in 1 hit. That does kind of balance out my distaste for it, because at least it's not unfair like LoW. Framerate and camera are both massive issues here, and it can and frequently does get really bad with both.
Thankfully things do pick up for the last portion of the game where you are free-falling down an elevator in stage 7, fighting in an extended remake of the OG Contra's base level in stage 8, and finally another side-scrolling level in the alien nest to finish off the game. You know, that last run of stages was actually pretty decent, if only the whole game had that same sort of feel it would have been legitimately good.
In the end C the Contra Adventure does get my approval, but just barely.





![Raiden (TG-16) - Full Run ALL Clear [to 2-7]
Full Run of Raiden (雷電) for the Turbografx-16/PC Engine. I made it to stage 7 of loop 2 before getting the game over, with a score of around 3.5 Million. This was played on a real TG-16 with the real HuCard.
Stage Listing:
00:00 - Intro
00:22 - Stage 1
02:58 - Stage 2
06:27 - Stage 3
09:43 - Stage 4
14:07 - Stage 5
17:55 - Stage 6
22:09 - Stage 7
25:10 - Stage 8
28:14 - Final Boss + Ending
29:16 - Loop 2 Stage 1
31:55 - Loop 2 Stage 2
36:15 - Loop 2 Stage 3
39:39 - Loop 2 Stage 4
45:07 - Loop 2 Stage 5
48:56 - Loop 2 Stage 6
54:39 - Loop 2 Stage 7
Raiden for the Turbografx/PC Engine is a port of the classic arcade game that was a massive hit back in the 90s, and it was virtually ubiquitous in arcades at the time. So how does this port stack up to the arcade version? Well its pretty good, but there are definitely some differences, some of which are only obvious if youve put time into both versions.
First off, the graphics are quite good in this port, everything looks pretty close to the arcade version unlike the Genesis port (which looked much more drab) or the horrendous SNES port (which is just terrible in general). The stages do seem a bit shorter than I remember though, so Im sure cuts were made to the length of the game. While the graphics looks nice there is still plenty of flicker when the screen gets filled up and things start to get hectic.
Unfortunately the music doesnt hold up as well, a lot of the tunes are muffled and just dont have the vigor that they did in the arcade version. Id actually rank this port near the bottom in that department, as even the SNES version had better music.
As for the mechanics of the game, the scoring is basically the same, you pick up medals throughout the stages which add to your end of stage bonus assuming you didnt die (medals x bombs x 1000 = end of stage bonus). That is the bulk of your score, the remainder comes from picking up excess powerups once you are fully powered, and you also get a massive 1 Million point bonus for clearing the game.
Unlike the arcade version, you can carry more bombs (9 vs 7) in this one, and you also continue to get extends based on score, whereas the arcade version capped you to only 2 of them. So this game throws a lot more extra lives your way, especially if you are scoring well.
Unfortunately (I guess depending on how you view it) this version does carry over the checkpoints on deaths that made the original Japanese arcade version so ridiculous. However, unlike that version where a single death was basically the end of your run, you can actually recover quite well in most of the checkpoints, especially if you got the fairy earlier.
When all that said I would probably still rank the TG version a tad behind the Genesis port, mainly because the Genesis version has fewer cuts to the stages, better music, and no flickering. Either way, this is a very solid and competent port, and it gets my recommendation. Raiden (TG-16) - Full Run ALL Clear [to 2-7]](https://i.ytimg.com/vi/6FEnAcwCF1I/mqdefault.jpg)




