Uploaded November 2024 | Updated September 2026, 3 weeks ago
MEOW! - Dangun Feveron (弾銃フィーバロン) No Miss/No Death clear with the secret character Uotaro/Uo Poko the cat! Played on original PCB.
00:00 - Stage 1
02:01 - Stage 2
05:24 - Stage 3
08:36 - Stage 4
12:21 - Stage 5
15:45 - Final Boss
17:18 - True (Fake) Last Boss - What a joke, it's literally impossible to fight him for real with Uotaro since he can't bomb.
To play as Uotaro, wait for the title screen then insert a coin and press enter ↓ ↑ → ← ↑ ↓ ← →.
Note 1: You can create a "spread shot" with Uotaro if you have autofire on button 2. In effect, it quickly cycles through his 3 different shot types to create a kind of fan pattern. You can probably play the whole game with this but it's not ideal for scoring most of the time. I only use it in a few spots in this run, but when I was first starting I pretty much played with it exclusively.
Note 2: I bind the ↓ direction to a specific button so I can use the "edge braking" technique to slow down Uotaro during certain situations. Mainly comes into play on boss fights, especially the final pattern of the Stage 5 boss. It forces you to stick to the bottom of the screen but also slows down your movement.
Dangun Feveron is nuts, especially when played with Uotaro (or is it Uo Poko, i don't know?). If you thought speed level 4 was fast, think again, as this insane cat is literally twice as fast. It takes a long time to get adjusted to this speed, although when you do it's extremely fun as you can be everywhere and kill everything with ease. He also makes a MEOW sound with every direction input, so get used to that being the only thing you hear.
To be honest this is the most physically taxing game I've ever played, as the number of inputs per second is extremely high. My left thumb would begin to fill up with lactic acid and fatigue, and it took a long time playing in order to build up to the point where I could play the entire game in one go without my thumb just failing on me. It sounds ridiculous, but I swear it's true. Maybe it's just because I'm getting old.
This run was pretty solid for me, although still kinda sad I missed out on 14 mil. I have a lot more to say about this game and maybe one day I will make a commentary or something, who knows.
MEOW! - Dangun Feveron (弾銃フィーバロン) No Miss/No Death clear with the secret character Uotaro/Uo Poko the cat! Played on original PCB.
00:00 - Stage 1
02:01 - Stage 2
05:24 - Stage 3
08:36 - Stage 4
12:21 - Stage 5
15:45 - Final Boss
17:18 - True (Fake) Last Boss - What a joke, it's literally impossible to fight him for real with Uotaro since he can't bomb.
To play as Uotaro, wait for the title screen then insert a coin and press enter ↓ ↑ → ← ↑ ↓ ← →.
Note 1: You can create a "spread shot" with Uotaro if you have autofire on button 2. In effect, it quickly cycles through his 3 different shot types to create a kind of fan pattern. You can probably play the whole game with this but it's not ideal for scoring most of the time. I only use it in a few spots in this run, but when I was first starting I pretty much played with it exclusively.
Note 2: I bind the ↓ direction to a specific button so I can use the "edge braking" technique to slow down Uotaro during certain situations. Mainly comes into play on boss fights, especially the final pattern of the Stage 5 boss. It forces you to stick to the bottom of the screen but also slows down your movement.
Dangun Feveron is nuts, especially when played with Uotaro (or is it Uo Poko, i don't know?). If you thought speed level 4 was fast, think again, as this insane cat is literally twice as fast. It takes a long time to get adjusted to this speed, although when you do it's extremely fun as you can be everywhere and kill everything with ease. He also makes a MEOW sound with every direction input, so get used to that being the only thing you hear.
To be honest this is the most physically taxing game I've ever played, as the number of inputs per second is extremely high. My left thumb would begin to fill up with lactic acid and fatigue, and it took a long time playing in order to build up to the point where I could play the entire game in one go without my thumb just failing on me. It sounds ridiculous, but I swear it's true. Maybe it's just because I'm getting old.
This run was pretty solid for me, although still kinda sad I missed out on 14 mil. I have a lot more to say about this game and maybe one day I will make a commentary or something, who knows.
![Raiden (TG-16) - Full Run ALL Clear [to 2-7]
Full Run of Raiden (雷電) for the Turbografx-16/PC Engine. I made it to stage 7 of loop 2 before getting the game over, with a score of around 3.5 Million. This was played on a real TG-16 with the real HuCard.
Stage Listing:
00:00 - Intro
00:22 - Stage 1
02:58 - Stage 2
06:27 - Stage 3
09:43 - Stage 4
14:07 - Stage 5
17:55 - Stage 6
22:09 - Stage 7
25:10 - Stage 8
28:14 - Final Boss + Ending
29:16 - Loop 2 Stage 1
31:55 - Loop 2 Stage 2
36:15 - Loop 2 Stage 3
39:39 - Loop 2 Stage 4
45:07 - Loop 2 Stage 5
48:56 - Loop 2 Stage 6
54:39 - Loop 2 Stage 7
Raiden for the Turbografx/PC Engine is a port of the classic arcade game that was a massive hit back in the 90s, and it was virtually ubiquitous in arcades at the time. So how does this port stack up to the arcade version? Well its pretty good, but there are definitely some differences, some of which are only obvious if youve put time into both versions.
First off, the graphics are quite good in this port, everything looks pretty close to the arcade version unlike the Genesis port (which looked much more drab) or the horrendous SNES port (which is just terrible in general). The stages do seem a bit shorter than I remember though, so Im sure cuts were made to the length of the game. While the graphics looks nice there is still plenty of flicker when the screen gets filled up and things start to get hectic.
Unfortunately the music doesnt hold up as well, a lot of the tunes are muffled and just dont have the vigor that they did in the arcade version. Id actually rank this port near the bottom in that department, as even the SNES version had better music.
As for the mechanics of the game, the scoring is basically the same, you pick up medals throughout the stages which add to your end of stage bonus assuming you didnt die (medals x bombs x 1000 = end of stage bonus). That is the bulk of your score, the remainder comes from picking up excess powerups once you are fully powered, and you also get a massive 1 Million point bonus for clearing the game.
Unlike the arcade version, you can carry more bombs (9 vs 7) in this one, and you also continue to get extends based on score, whereas the arcade version capped you to only 2 of them. So this game throws a lot more extra lives your way, especially if you are scoring well.
Unfortunately (I guess depending on how you view it) this version does carry over the checkpoints on deaths that made the original Japanese arcade version so ridiculous. However, unlike that version where a single death was basically the end of your run, you can actually recover quite well in most of the checkpoints, especially if you got the fairy earlier.
When all that said I would probably still rank the TG version a tad behind the Genesis port, mainly because the Genesis version has fewer cuts to the stages, better music, and no flickering. Either way, this is a very solid and competent port, and it gets my recommendation. Raiden (TG-16) - Full Run ALL Clear [to 2-7]](https://i.ytimg.com/vi/6FEnAcwCF1I/mqdefault.jpg)









