Uploaded July 2022 | Updated September 2026, 3 weeks ago
Full Run through 5 loops of Scramble (スクランブル), the original side scrolling shump by Konami.
Stage Listing:
00:00 - Loop 1
03:23 - Loop 2
06:44 - Loop 3
10:40 - Loop 4
14:21 - Loop 5
Scramble is an ancient shmup developed by Konami and released way, way back in 1981. From what I can gather this is actually the very first side scrolling shmup period. Some even consider Scramble to be part of the Gradius lineage.
As such, this is a very basic game, where you have a forward shot and a bomb that drops in an arc to hit various objects on the terrain below. You get 3 lives to start and can get your 1 and only extend at 10K points.
You also have a fuel bar which drops unless you destroy the various fuel tanks littered throughout the 5 stages. After 5 levels the game loops back to the beginning and the only difference in subsequent loops appears to be the fuel dropping at a faster rate and perhaps the enemies being a tad more aggressive..
Scoring in the game is very basic, just destroy everything and stay alive as long as possible, the game can be looped forever assuming you don't drop all your lives. And that's pretty much it!
Scramble is early 1980's arcade gaming in it's purest form: a simple game that is surprisingly satisfying and very addictive!
Full Run through 5 loops of Scramble (スクランブル), the original side scrolling shump by Konami.
Stage Listing:
00:00 - Loop 1
03:23 - Loop 2
06:44 - Loop 3
10:40 - Loop 4
14:21 - Loop 5
Scramble is an ancient shmup developed by Konami and released way, way back in 1981. From what I can gather this is actually the very first side scrolling shmup period. Some even consider Scramble to be part of the Gradius lineage.
As such, this is a very basic game, where you have a forward shot and a bomb that drops in an arc to hit various objects on the terrain below. You get 3 lives to start and can get your 1 and only extend at 10K points.
You also have a fuel bar which drops unless you destroy the various fuel tanks littered throughout the 5 stages. After 5 levels the game loops back to the beginning and the only difference in subsequent loops appears to be the fuel dropping at a faster rate and perhaps the enemies being a tad more aggressive..
Scoring in the game is very basic, just destroy everything and stay alive as long as possible, the game can be looped forever assuming you don't drop all your lives. And that's pretty much it!
Scramble is early 1980's arcade gaming in it's purest form: a simple game that is surprisingly satisfying and very addictive!









![Raiden (TG-16) - Full Run ALL Clear [to 2-7]
Full Run of Raiden (雷電) for the Turbografx-16/PC Engine. I made it to stage 7 of loop 2 before getting the game over, with a score of around 3.5 Million. This was played on a real TG-16 with the real HuCard.
Stage Listing:
00:00 - Intro
00:22 - Stage 1
02:58 - Stage 2
06:27 - Stage 3
09:43 - Stage 4
14:07 - Stage 5
17:55 - Stage 6
22:09 - Stage 7
25:10 - Stage 8
28:14 - Final Boss + Ending
29:16 - Loop 2 Stage 1
31:55 - Loop 2 Stage 2
36:15 - Loop 2 Stage 3
39:39 - Loop 2 Stage 4
45:07 - Loop 2 Stage 5
48:56 - Loop 2 Stage 6
54:39 - Loop 2 Stage 7
Raiden for the Turbografx/PC Engine is a port of the classic arcade game that was a massive hit back in the 90s, and it was virtually ubiquitous in arcades at the time. So how does this port stack up to the arcade version? Well its pretty good, but there are definitely some differences, some of which are only obvious if youve put time into both versions.
First off, the graphics are quite good in this port, everything looks pretty close to the arcade version unlike the Genesis port (which looked much more drab) or the horrendous SNES port (which is just terrible in general). The stages do seem a bit shorter than I remember though, so Im sure cuts were made to the length of the game. While the graphics looks nice there is still plenty of flicker when the screen gets filled up and things start to get hectic.
Unfortunately the music doesnt hold up as well, a lot of the tunes are muffled and just dont have the vigor that they did in the arcade version. Id actually rank this port near the bottom in that department, as even the SNES version had better music.
As for the mechanics of the game, the scoring is basically the same, you pick up medals throughout the stages which add to your end of stage bonus assuming you didnt die (medals x bombs x 1000 = end of stage bonus). That is the bulk of your score, the remainder comes from picking up excess powerups once you are fully powered, and you also get a massive 1 Million point bonus for clearing the game.
Unlike the arcade version, you can carry more bombs (9 vs 7) in this one, and you also continue to get extends based on score, whereas the arcade version capped you to only 2 of them. So this game throws a lot more extra lives your way, especially if you are scoring well.
Unfortunately (I guess depending on how you view it) this version does carry over the checkpoints on deaths that made the original Japanese arcade version so ridiculous. However, unlike that version where a single death was basically the end of your run, you can actually recover quite well in most of the checkpoints, especially if you got the fairy earlier.
When all that said I would probably still rank the TG version a tad behind the Genesis port, mainly because the Genesis version has fewer cuts to the stages, better music, and no flickering. Either way, this is a very solid and competent port, and it gets my recommendation. Raiden (TG-16) - Full Run ALL Clear [to 2-7]](https://i.ytimg.com/vi/6FEnAcwCF1I/mqdefault.jpg)
