Uploaded January 2026 | Updated September 2026, 1 day ago
This level got 5th place in my 1.0 contest, which came at a surprise for me. This entry flew a bit under the radar compared to most, which meant it was not a top 5 pick. It definitely, though, deserved more attention than it got! Representing Cataclysmic events, the energy is unmatched with all of the background flashing and visual motion coming from a lot of the blocks. The gameplay is intense, yet fair for the requested difficulty, really helping sell the frenetic atmosphere the level uses to match with its song. The ending parts of this level are very atmospheric, showing off the remnants (cinders) of the apocalyptic event that just occured (A Cataclysm perchance). The level demonstrates mastery over energy and environmental storytelling, especially impressive as this was their first time working with 1.0 limitations. Definitely give this one a play-through!
Level Name: CindersOfCataclysm by BenguinKid
Level ID: 126867712
Song used: Close Combat by ParagonX9
newgrounds.com/audio/listen/3500
Requested Difficulty: 9*
Personal Difficulty: 8*
Enjoyment Rating: 9/10
Footage recorded by me
Video made in CapCut
This level got 5th place in my 1.0 contest, which came at a surprise for me. This entry flew a bit under the radar compared to most, which meant it was not a top 5 pick. It definitely, though, deserved more attention than it got! Representing Cataclysmic events, the energy is unmatched with all of the background flashing and visual motion coming from a lot of the blocks. The gameplay is intense, yet fair for the requested difficulty, really helping sell the frenetic atmosphere the level uses to match with its song. The ending parts of this level are very atmospheric, showing off the remnants (cinders) of the apocalyptic event that just occured (A Cataclysm perchance). The level demonstrates mastery over energy and environmental storytelling, especially impressive as this was their first time working with 1.0 limitations. Definitely give this one a play-through!
Level Name: CindersOfCataclysm by BenguinKid
Level ID: 126867712
Song used: Close Combat by ParagonX9
newgrounds.com/audio/listen/3500
Requested Difficulty: 9*
Personal Difficulty: 8*
Enjoyment Rating: 9/10
Footage recorded by me
Video made in CapCut






![1.0 objects/features only | Tech Drive Circuit by Skullyhop (Geometry Dash 2.2)
[Level 4/7 of the GJJ collection]
This level uses only objects, triggers, and editor movements found from the 1.0 update with the exception of the song trigger. Although not from 1.0, robtop would splice up the songs he would plan on using to make it more suited for the game. Since this series is a parody off of the main 7 levels, I thought the usage of this trigger would be a fine exception to this stark limitation.
This level is also a sequel to my level Polar Plunge, which saw an incredible amount of support and 19 moderator sends! Thank you all so much for that! Due to being the 4th level in the series, this level uses features only found from the main level Dry Out, introducing both the yellow and blue gravity portals and using them creatively throughout the level. This very well may be my best 1.0 level yet, and its even been optimized down to under 60k objects! :D
Its recommended that you use Red for player color 1 when playing this level to help sell the Tech/Racing theme more. Other colors may look out of place, especially if its white or a color close to it. Thanks!
Through limitations one can find unlimited creativity~
I hope you enjoy Tech Drive Circuit!
Level 5 soon???
Level made by Skullyhop (me)
Song: Tech Drive Circuit by NnolokK
https://www.newgrounds.com/audio/listen/1300589
Video put together in iMovie 1.0 objects/features only | Tech Drive Circuit by Skullyhop (Geometry Dash 2.2)](https://i.ytimg.com/vi/YswWFBCHyfI/mqdefault.jpg)



![1.0 objects/features only | Polar Plunge by Skullyhop (Geometry Dash 2.2)
[Level 3/7 of the GJJ collection]
This level uses only objects, triggers, and editor movements found from the 1.0 update with the exception of the song trigger. Although not from 1.0, robtop would splice up the songs he would plan on using to make it more suited for the game. Since this series is a parody off of the main 7 levels, I thought the usage of this trigger would be a fine exception to this stark limitation.
This level is also a sequel to my level Goodbye Summer. As such, this level uses features only found from the main level Polargeist, introducing the yellow jump ring used creatively for sync throughout the level. This is by far the most visually impressive 1.0 level I have created, and also has the most amount of objects used due to that (over 80k). I do think that it is worth it, though, and Ill try to keep the object count down for future 1.0 projects.
HIGHLY RECOMMENDED that you use Light Blue for player color 1 when playing this level to help sell the icy theme more. Other colors may look out of place. Thanks!
Through limitations one can find unlimited creativity~
I hope you enjoy Polar Plunge!
Level 4 soon???
Level made by Skullyhop (me)
Song: Polar Plunge by NnolokK
https://www.newgrounds.com/audio/listen/1098367
Video put together in iMovie 1.0 objects/features only | Polar Plunge by Skullyhop (Geometry Dash 2.2)](https://i.ytimg.com/vi/Zf2ApxiITDk/mqdefault.jpg)