Uploaded August 2025 | Updated September 2026, 14 hours ago
Hey everyone! :D To those who want to build a 1.0 level for my contest but aren't sure what was available in the update or just dont know where to start, this video is for you! In this video, I delve into how you can build a level authentic to the 1.0 update! From what features are available, to all the blocks, to how to use the triggers from the update, this video has a little bit of everything for those who may be new to this kind of building :) Here are some timestamps if you are looking for something specific:
- Options menu (1:08)
- Meet the objects! (3:09)
- Meet the triggers! (9:29)
- Adding a Low Detail Mode (LDM) (13:58)
I hope that this helps all of you who may be struggling to find the 1.0 specifics yourself! If you did find it helpful, please let me know down in the comment sections below. I'll also take any additional questions there too :D I am very excited to see how many people want to enter my contest! This should be a very fun experience!
Creator Contest information video if you haven't seen it yet: youtube.com/watch?v=ypF56YDYY8Y
Song used:
- Doric Mix by Skullyhop (unreleased)
Video made in iMovie
Song was made in GarageBand
Hey everyone! :D To those who want to build a 1.0 level for my contest but aren't sure what was available in the update or just dont know where to start, this video is for you! In this video, I delve into how you can build a level authentic to the 1.0 update! From what features are available, to all the blocks, to how to use the triggers from the update, this video has a little bit of everything for those who may be new to this kind of building :) Here are some timestamps if you are looking for something specific:
- Options menu (1:08)
- Meet the objects! (3:09)
- Meet the triggers! (9:29)
- Adding a Low Detail Mode (LDM) (13:58)
I hope that this helps all of you who may be struggling to find the 1.0 specifics yourself! If you did find it helpful, please let me know down in the comment sections below. I'll also take any additional questions there too :D I am very excited to see how many people want to enter my contest! This should be a very fun experience!
Creator Contest information video if you haven't seen it yet: youtube.com/watch?v=ypF56YDYY8Y
Song used:
- Doric Mix by Skullyhop (unreleased)
Video made in iMovie
Song was made in GarageBand

![1.0 objects/features only | Tech Drive Circuit by Skullyhop (Geometry Dash 2.2)
[Level 4/7 of the GJJ collection]
This level uses only objects, triggers, and editor movements found from the 1.0 update with the exception of the song trigger. Although not from 1.0, robtop would splice up the songs he would plan on using to make it more suited for the game. Since this series is a parody off of the main 7 levels, I thought the usage of this trigger would be a fine exception to this stark limitation.
This level is also a sequel to my level Polar Plunge, which saw an incredible amount of support and 19 moderator sends! Thank you all so much for that! Due to being the 4th level in the series, this level uses features only found from the main level Dry Out, introducing both the yellow and blue gravity portals and using them creatively throughout the level. This very well may be my best 1.0 level yet, and its even been optimized down to under 60k objects! :D
Its recommended that you use Red for player color 1 when playing this level to help sell the Tech/Racing theme more. Other colors may look out of place, especially if its white or a color close to it. Thanks!
Through limitations one can find unlimited creativity~
I hope you enjoy Tech Drive Circuit!
Level 5 soon???
Level made by Skullyhop (me)
Song: Tech Drive Circuit by NnolokK
https://www.newgrounds.com/audio/listen/1300589
Video put together in iMovie 1.0 objects/features only | Tech Drive Circuit by Skullyhop (Geometry Dash 2.2)](https://i.ytimg.com/vi/YswWFBCHyfI/mqdefault.jpg)



![1.0 objects/features only | Polar Plunge by Skullyhop (Geometry Dash 2.2)
[Level 3/7 of the GJJ collection]
This level uses only objects, triggers, and editor movements found from the 1.0 update with the exception of the song trigger. Although not from 1.0, robtop would splice up the songs he would plan on using to make it more suited for the game. Since this series is a parody off of the main 7 levels, I thought the usage of this trigger would be a fine exception to this stark limitation.
This level is also a sequel to my level Goodbye Summer. As such, this level uses features only found from the main level Polargeist, introducing the yellow jump ring used creatively for sync throughout the level. This is by far the most visually impressive 1.0 level I have created, and also has the most amount of objects used due to that (over 80k). I do think that it is worth it, though, and Ill try to keep the object count down for future 1.0 projects.
HIGHLY RECOMMENDED that you use Light Blue for player color 1 when playing this level to help sell the icy theme more. Other colors may look out of place. Thanks!
Through limitations one can find unlimited creativity~
I hope you enjoy Polar Plunge!
Level 4 soon???
Level made by Skullyhop (me)
Song: Polar Plunge by NnolokK
https://www.newgrounds.com/audio/listen/1098367
Video put together in iMovie 1.0 objects/features only | Polar Plunge by Skullyhop (Geometry Dash 2.2)](https://i.ytimg.com/vi/Zf2ApxiITDk/mqdefault.jpg)




