The Razorback Part 38 - Adding Materials to the Brackets and Instruments @JamieHamelSmith
The Razorback Part 38 - Adding Materials to the Brackets and Instruments  @JamieHamelSmith
Uploaded February 2013 | Updated September 2026, 1 hour ago
In this part of the Razorback series, we tackle more materials and texturing. Along with a simple set of black materials for some miscellaneous brackets and bolts, we also take a look at the metal materials for the fork tubes and brake rotors. jamie3d.com/?p=52052
The Razorback Part 38 - Adding Materials to the Brackets and InstrumentsSBF-1 EngineDucati 3D Model-Brake LeverThe Razorback Part 50 - Adding Detail to the K.E.R.S. HousingArray Object and Connect Object in Cinema 4DReducing Loops of Edges in Cinema 4DThe Razorback Part 42 - UV Mapping the Upper Small ArmThe Razorback Part 5 - Steering Mechanism LinkagesCustom Keyboard Shortcuts in Cinema 4DTen Minute Tip - Breaking a Column with ThrausiConverting Edges to Splines in Cinema 4DThe Razorback Part 47 - Painting the Mapped Arm
Jamie Hamel-Smith |

The Razorback Part 38 - Adding Materials to the Brackets and Instruments

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