Reducing Loops of Edges in Cinema 4D @JamieHamelSmith
Reducing Loops of Edges in Cinema 4D  @JamieHamelSmith
Uploaded November 2013 | Updated September 2026, 3 hours ago
See the full post here: jamie3d.com/?p=52501
This is one of my longer tips, and it more of a ten minute tip. It focuses on a very simple concept (reducing an edge loop), executed in an elegant manner while maintaining quadrangles.
Reducing Loops of Edges in Cinema 4DThe Razorback Part 42 - UV Mapping the Upper Small ArmThe Razorback Part 5 - Steering Mechanism LinkagesCustom Keyboard Shortcuts in Cinema 4DTen Minute Tip - Breaking a Column with ThrausiConverting Edges to Splines in Cinema 4DThe Razorback Part 47 - Painting the Mapped ArmThe Razorback Part 21 - Starting the Armor PlatingThe Razorback Part 46 - Combining The UV Maps Into One Texture SpaceFive Minute Tip - Simple Gobal Illumination in Cinema 4DUsing Nulls with the Array Object in Cinema 4DFive Minute Tip - Instances with Different Materials
Jamie Hamel-Smith |

Reducing Loops of Edges in Cinema 4D

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