Uploaded February 2013 | Updated September 2026, 8 minutes ago
See the full post here: jamie3d.com/?p=52022
Years ago while I was placing 3D cars in parking lots for architectural work, I stumbled into this technique. It turns out that if any objects in the hierarchy of the original object are un-textured, texturing the instance causes the material to cascade down onto those objects.
See the full post here: jamie3d.com/?p=52022
Years ago while I was placing 3D cars in parking lots for architectural work, I stumbled into this technique. It turns out that if any objects in the hierarchy of the original object are un-textured, texturing the instance causes the material to cascade down onto those objects.










