Five Minute Tip - Instances with Different Materials @JamieHamelSmith
Five Minute Tip - Instances with Different Materials  @JamieHamelSmith
Uploaded February 2013 | Updated September 2026, 8 minutes ago
See the full post here: jamie3d.com/?p=52022
Years ago while I was placing 3D cars in parking lots for architectural work, I stumbled into this technique. It turns out that if any objects in the hierarchy of the original object are un-textured, texturing the instance causes the material to cascade down onto those objects.
Five Minute Tip - Instances with Different MaterialsThe Razorback Part 14 - Refining the Robotic Arm BaseCylinder Slice Bool in Cinema 4DControlling GI Color Bleed in Cinema 4DPapasan Chair Cushion WalkthroughFive Minute Tip - The Connect ObjectThe Razorback Part 43 - UV Mapping the Lower Small ArmUsing Pairs of Target Objects in Cinema 4DThe Razorback Part 2 - Removing Components and Strengthening the Front WheelThe Razorback Part 9 - Robotic Arms Shape and LayoutTwo Basic Extrude Tips in Cinema 4DThe Razorback Part 40 - Painting the Main Armor Plates
Jamie Hamel-Smith |

Five Minute Tip - Instances with Different Materials

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