The Razorback Part 5 - Steering Mechanism Linkages @JamieHamelSmith
The Razorback Part 5 - Steering Mechanism Linkages  @JamieHamelSmith
Uploaded July 2012 | Updated September 2026, 11 minutes ago
In this video we look more closely at the steering mechanism linkages. We start out by creating a few ball joints and linkages for the steering. We then work on the rigging of the linkages via some Xpresso and the Range Mapper node.

See the blog post for more info and comments: jamie3d.com/?p=50910
The Razorback Part 5 - Steering Mechanism LinkagesCustom Keyboard Shortcuts in Cinema 4DTen Minute Tip - Breaking a Column with ThrausiConverting Edges to Splines in Cinema 4DThe Razorback Part 47 - Painting the Mapped ArmThe Razorback Part 21 - Starting the Armor PlatingThe Razorback Part 46 - Combining The UV Maps Into One Texture SpaceFive Minute Tip - Simple Gobal Illumination in Cinema 4DUsing Nulls with the Array Object in Cinema 4DFive Minute Tip - Instances with Different MaterialsThe Razorback Part 14 - Refining the Robotic Arm BaseCylinder Slice Bool in Cinema 4D
Jamie Hamel-Smith |

The Razorback Part 5 - Steering Mechanism Linkages

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