The Razorback Part 50 - Adding Detail to the K.E.R.S. Housing @JamieHamelSmith
The Razorback Part 50 - Adding Detail to the K.E.R.S. Housing  @JamieHamelSmith
Uploaded September 2013 | Updated September 2026, 48 minutes ago
This part of the Razorback series focuses on the details of the K.E.R.S. flywheel housing. See the blog post for more info and links to the other videos: jamie3d.com/?p=52450
The Razorback Part 50 - Adding Detail to the K.E.R.S. HousingArray Object and Connect Object in Cinema 4DReducing Loops of Edges in Cinema 4DThe Razorback Part 42 - UV Mapping the Upper Small ArmThe Razorback Part 5 - Steering Mechanism LinkagesCustom Keyboard Shortcuts in Cinema 4DTen Minute Tip - Breaking a Column with ThrausiConverting Edges to Splines in Cinema 4DThe Razorback Part 47 - Painting the Mapped ArmThe Razorback Part 21 - Starting the Armor PlatingThe Razorback Part 46 - Combining The UV Maps Into One Texture SpaceFive Minute Tip - Simple Gobal Illumination in Cinema 4D
Jamie Hamel-Smith |

The Razorback Part 50 - Adding Detail to the K.E.R.S. Housing

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