Uploaded August 2026 | Updated September 2026, 2 weeks ago
Follow me on social media:
Instagram: instagram.com/dreamcastguy
Patreon: patreon.com/DreamcastGuy
Twitch: twitch.tv/thedreamcastguy
Sony CFO responds to backlash over ending physical discs for PlayStation:
"At this point in time, we are not seeing any impact on our business, as of now… a large part is already digitized. And therefore as a result the discontinuation of discs, we don't see that there will be any negative impact on our business. A new interview with Nintendo's Shigeru Miyamoto has revealed he thinks people don't care about graphics and performance that much anymore, compared to consumer priorities in generations gone by.
As picked up by Nintendo Everything, Japanese gaming magazine Famitsu talked to Miyamoto last week, with a focus on how Nintendo has developed new ways to play over time - especially since the Wii and DS era. Even if the Nintendo Switch family of consoles feels more traditional in their approach to controls, it marked the first serious foray into hybrid gaming hardware. With Switch 2 now becoming one of the fastest-selling consoles ever and the Switch 1 family being discontinued in Europe, it was the perfect time to ask the legendary creator about his thoughts on the company's past, present, and future. I like graphics. Graphics are not a replacement for good gameplay You could play the PS2 for the rest of your life and never run out of unique titles. Confounds me why Sony never pushed for better backwards compatibility.
"I was happy that the Switch lasted for 8 to 9 years. I think that customers are no longer just looking for specs. I think the ideal is that if you buy the software, you can play it on the device you have at home," Miyamoto explained before saying Nintendo has provided "gameplay that only we can create" and had the advantage of working on a single "architecture" versus several at once.
He brought up smartphones as devices that are "everywhere" but present problems when it comes to game development, such as different levels of performance and features.
"We still want to make a living with minimal effort, to live without working," he joked before going on to explain that reducing the amount of work is important to create a more efficient production process. As PlayStation and Xbox continue to struggle ahead of the next generation, where hardware shortages and rising costs make the prospect of both Xbox Helix and PS6 galling for many buyers, maybe Miyamoto is onto something: players simply want something at home that runs the games they want to play.
However, as I already said, the users, the players have attachments and we have to think about how to respond to those feedbacks." They’re calling the bluff. This is when all that “vote with your wallet” stuff comes in. Because the only way they’re gonna feel it is if them numbers start slippin. The new PlayStation kinda sucks. They used to be cool man. Sony says it expects Marvel Tokon Fighting Souls, Marvel’s Wolverine and God of War Laufey to continue to drive performance in its PlayStation business. People can boycott all they want, but I think that the only thing that will actually get Sony's attention is if the PS6 fails. Like, Virtual Boy level of failing. But between this and the rumored $1,000 price point, we may just get that level of failure. So they'll ignore the players and their lifelong customers for over a month and then when they finally turn to make a statement, its to their shareholders, not us. PlayStation 5 is the second worst selling Sony home console of all time. And it remarkebly pulled ahead of PS3 because of the good faith it earned from gamers who bought PS4. He's right, next gen is mostly going to be what, paying $1100 for raytacing and better framerates, sometimes?
Follow me on social media:
Instagram: instagram.com/dreamcastguy
Patreon: patreon.com/DreamcastGuy
Twitch: twitch.tv/thedreamcastguy
Sony CFO responds to backlash over ending physical discs for PlayStation:
"At this point in time, we are not seeing any impact on our business, as of now… a large part is already digitized. And therefore as a result the discontinuation of discs, we don't see that there will be any negative impact on our business. A new interview with Nintendo's Shigeru Miyamoto has revealed he thinks people don't care about graphics and performance that much anymore, compared to consumer priorities in generations gone by.
As picked up by Nintendo Everything, Japanese gaming magazine Famitsu talked to Miyamoto last week, with a focus on how Nintendo has developed new ways to play over time - especially since the Wii and DS era. Even if the Nintendo Switch family of consoles feels more traditional in their approach to controls, it marked the first serious foray into hybrid gaming hardware. With Switch 2 now becoming one of the fastest-selling consoles ever and the Switch 1 family being discontinued in Europe, it was the perfect time to ask the legendary creator about his thoughts on the company's past, present, and future. I like graphics. Graphics are not a replacement for good gameplay You could play the PS2 for the rest of your life and never run out of unique titles. Confounds me why Sony never pushed for better backwards compatibility.
"I was happy that the Switch lasted for 8 to 9 years. I think that customers are no longer just looking for specs. I think the ideal is that if you buy the software, you can play it on the device you have at home," Miyamoto explained before saying Nintendo has provided "gameplay that only we can create" and had the advantage of working on a single "architecture" versus several at once.
He brought up smartphones as devices that are "everywhere" but present problems when it comes to game development, such as different levels of performance and features.
"We still want to make a living with minimal effort, to live without working," he joked before going on to explain that reducing the amount of work is important to create a more efficient production process. As PlayStation and Xbox continue to struggle ahead of the next generation, where hardware shortages and rising costs make the prospect of both Xbox Helix and PS6 galling for many buyers, maybe Miyamoto is onto something: players simply want something at home that runs the games they want to play.
However, as I already said, the users, the players have attachments and we have to think about how to respond to those feedbacks." They’re calling the bluff. This is when all that “vote with your wallet” stuff comes in. Because the only way they’re gonna feel it is if them numbers start slippin. The new PlayStation kinda sucks. They used to be cool man. Sony says it expects Marvel Tokon Fighting Souls, Marvel’s Wolverine and God of War Laufey to continue to drive performance in its PlayStation business. People can boycott all they want, but I think that the only thing that will actually get Sony's attention is if the PS6 fails. Like, Virtual Boy level of failing. But between this and the rumored $1,000 price point, we may just get that level of failure. So they'll ignore the players and their lifelong customers for over a month and then when they finally turn to make a statement, its to their shareholders, not us. PlayStation 5 is the second worst selling Sony home console of all time. And it remarkebly pulled ahead of PS3 because of the good faith it earned from gamers who bought PS4. He's right, next gen is mostly going to be what, paying $1100 for raytacing and better framerates, sometimes?






![My BRUTALLY Honest Review of Onimusha Way of the Sword! (PS5 Pro/Xbox/Switch 2)
Game code provided by Capcom.
Follow me on social media:
Instagram: http://instagram.com/dreamcastguy
Patreon: patreon.com/DreamcastGuy
Twitch: https://www.twitch.tv/thedreamcastguy
#onimushawayofthesword
About This Game
An all-new entry in the Onimusha series!
Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-period Kyoto, twisted by malevolent clouds of Malice.
With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
The Protagonist, Miyamoto Musashi
An ardent samurai who arrives in Kyoto looking to prove that he is unmatched in the way of the sword. However, the path before him takes a strange and unexpected turn.
The protagonist of this game is a fierce young samurai, constantly moving from one bloody and gritty fight to the next. To cement this image of a striking samurai, Capcom has turned to none other than the late, iconic Japanese samurai movie legend Toshiro Mifune to star as the face model for this rendition of Miyamoto Musashi.
Action
Equipped with an Oni Gauntlet, Musashi is granted power beyond human limits. Besides giving him the strength needed to cut down the Genma, it also holds numerous other abilities, such as being able to absorb Genma souls and convert them into a power source to further enhance its wearer. But who is behind the voice that rings out from the gauntlet?
Genma
Usually found dwelling in the lowest depths of hell, the Malice enveloping Kyoto has brought these fiends into the world of the living. Their ceaseless atrocities have plunged the capital into a state of dread and panic.
Formidable Foes After two decades, Capcom has returned with a new major installment in the Onimusha series. Onimusha: Way of the Sword aims to rekindle the interest of longtime fans while introducing the series to a new generation of players.
In his battle against the Genma threat, Musashi will face powerful opponents whose martial prowess rivals his own. Will he triumph, or die trying? Bloody duels to the death await in the capital.
Setting
Onimusha: Way of the Sword (鬼武者 Way of the Sword) is an upcoming action-adventure game developed and published by Capcom. As the first mainline installment in the Onimusha series since Onimusha: Dawn of Dreams (2006), the game is set to be released on September 4, 2026 for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S.
Gameplay
Onimusha: Way of the Sword is an action-adventure video game played from a third-person perspective. The game follows a samurai named Miyamoto Musashi (modeled after Toshiro Mifune), as he explores a dark fantasy version of Kyoto during the Edo period and combats rival swordsmen, demons and other supernatural threats.[2] Musashis primary weapon of choice is a sword, which can be used to strike enemies, parry their attack, or deflect incoming projectiles. A prolonged parry allows Musashi to steer his enemy, causing them to fall towards a certain direction.[3] Musashi can also enter a guard stance, which blocks attacks from all directions.[4] Striking and parrying will deplete an opponents stamina, allowing players to use Break Issen, a move which instantly executes an enemy by dismembering them. Performing consecutive parries or dodges grants Musashi combat buffs, enabling him to swiftly execute enemies in succession or unleash a multi-hit attack, respectively.[5] He can also use the environment to his advantage, such as flipping a table and using it as a temporary shield.[
The game is set in Kyoto, home to countless shrines and temples, such as Kiyomizu-dera Temple. Twisted by Malice, the face of the capital starts to take on an eerie and foreboding appearance My BRUTALLY Honest Review of Onimusha Way of the Sword! (PS5 Pro/Xbox/Switch 2)](https://i.ytimg.com/vi/qoitAjAg2Hc/mqdefault.jpg)



