Uploaded April 2018 | Updated September 2026, 3 weeks ago
I made this as basic as I could possible. I hope I presented it in a way that is easily understood! Feel free to ask questions!
Note: It was really late when i recorded this, so please excuse my softened and crackly voice :p
Here is a link to the powerpoint file with all the information, and two extra pages, showing the formulae for calculating the sum of unique angles in both 2-dimensions and n-dimensions:
cdn.discordapp.com/attachments/351623933457334282/430732223441010688/Unique_Angles.pptx
Or just check out this imgur album to see the formulae:
imgur.com/a/MNbTH
(I noticed one mistake so far in the final formula. The domains up top should be less than or equal to. I mistakenly wrote less than)
Don't forget to subscribe!
Follow me on twitter: https://twitter.pengu.space
Watch me on twitch: https://twitch.pengu.space
Check out my website: https:///pengu.space
Check out my vlogs:
youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ
Outro music by Brendan Horn
boyonastringmusic.bandcamp.com
I made this as basic as I could possible. I hope I presented it in a way that is easily understood! Feel free to ask questions!
Note: It was really late when i recorded this, so please excuse my softened and crackly voice :p
Here is a link to the powerpoint file with all the information, and two extra pages, showing the formulae for calculating the sum of unique angles in both 2-dimensions and n-dimensions:
cdn.discordapp.com/attachments/351623933457334282/430732223441010688/Unique_Angles.pptx
Or just check out this imgur album to see the formulae:
imgur.com/a/MNbTH
(I noticed one mistake so far in the final formula. The domains up top should be less than or equal to. I mistakenly wrote less than)
Don't forget to subscribe!
Follow me on twitter: https://twitter.pengu.space
Watch me on twitch: https://twitch.pengu.space
Check out my website: https:///pengu.space
Check out my vlogs:
youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ
Outro music by Brendan Horn
boyonastringmusic.bandcamp.com
![SM64 TAS Competition 1 [CURRENT] Results [Update 1]
The CURRENT results of my Super Mario 64 TAS competition
Submissions close October 1st, 2015 AEST
For more information, goto:
http://sm64.org/forum/viewtopic.php?id=1164
Need to contact me?
Send me a tweet @TimeTravelPeng
Follow my blog: http://timetravelpenguin.blogspot.com.au/ for all my TASing breakthroughs! SM64 TAS Competition 1 [CURRENT] Results [Update 1]](https://i.ytimg.com/vi/TFlDMmAEFbg/mqdefault.jpg)



![World outside a world in SM64!!!! [TAS]
So ahh... the story to this is:
I was showing my little sister how I TAS by doing a BLJ. I decided to pause buffer twice, but then decided to do it many times...
Then I broked Mario :P
oops?
Can someone please explain this to me? World outside a world in SM64!!!! [TAS]](https://i.ytimg.com/vi/VymCHreLHM0/mqdefault.jpg)



![SM64 ABC TAS Competition (Audio) Update [Feb 3rd 2019]
Join the SM64 ABC TAS Competition: https://discord.gg/U8TCWXc SM64 ABC TAS Competition (Audio) Update [Feb 3rd 2019]](https://i.ytimg.com/vi/WiPx3c1HwDY/mqdefault.jpg)
![[WIP] [TAS] Pokemon Ranger (Read description)
Frames: 22942
Rerecords: 814
Ok so, after extensively learning to TAS SM64, I finally decided to go the step further and TAS not only a new console, but a new game!
Getting to the point, after getting used to this game and playing around with mechanics, I have many ideas to make this a great TAS. Stick around, leave me tips, and wish me luck!
I have spent a lot of time on Pokemon Ranger (PR) working on optimal techniques such as optimal text transitioning and optimal capture/stylus movement.
I am currently TASing the English version as I am still unfamiliar with the game and its dialogue, etc. So for now, I am TASing the USA version of the game. I currently plan to tas the Jap version afterwards, if I so feel up to it.
When It comes down to capturing Pokemon in this game, I initially did it with squares. I now realise that I believe triangles are better suited for some Pokémon, as there is one less vertex in the structure of a triangle. The only issue I would encounter is that there is less (exactly half) the area than a square which means there is more chance of hitting the Pokemon. I am yet to further experiment with this.
Also, if any of you know anything about LUA scripting and how I can output the button presses, I would be grateful if you can help me!!! [WIP] [TAS] Pokemon Ranger (Read description)](https://i.ytimg.com/vi/WrqAegrynYg/mqdefault.jpg)
