Uploaded July 2016 | Updated September 2026, 3 weeks ago
Check out my better optimized video here: youtu.be/5Nh6zma_pmc
(Over 1 second of time save!!)
Frames: 794
Re-records: 809
Funny story. I only just realized I have been doing all my previous 0-input BLJ's wrong. lmao
They are correct in this video #oops
Thanks to RedFly for making me want to beat his run of this star.
I beat it by something like 8 seconds.
Improvements are easily possible. Well, not EASILY.
The major one I THINK is when I back flip at the end, near the box star, If in the right spot, you can actually activate the box star with the back flip, not the ground pound. Then, you can strategically time a ground pound to reduce the time you have to fall after collecting the star.
Due to the amounts of speed, getting that to work was difficult.
I actually did my best to optimize this, so I hope this turned out well!
Thanks!
Don't forget to subscribe!
Follow me on twitter: twitter.com/TimeTravelPeng
Check out my website: www.pengu.space
Check out RedFly's video (sorry buddy, but I had to smash it):
youtu.be/pgiY5OkdDY0
Outro music by Brendan Horn
boyonastringmusic.bandcamp.com
Check out my better optimized video here: youtu.be/5Nh6zma_pmc
(Over 1 second of time save!!)
Frames: 794
Re-records: 809
Funny story. I only just realized I have been doing all my previous 0-input BLJ's wrong. lmao
They are correct in this video #oops
Thanks to RedFly for making me want to beat his run of this star.
I beat it by something like 8 seconds.
Improvements are easily possible. Well, not EASILY.
The major one I THINK is when I back flip at the end, near the box star, If in the right spot, you can actually activate the box star with the back flip, not the ground pound. Then, you can strategically time a ground pound to reduce the time you have to fall after collecting the star.
Due to the amounts of speed, getting that to work was difficult.
I actually did my best to optimize this, so I hope this turned out well!
Thanks!
Don't forget to subscribe!
Follow me on twitter: twitter.com/TimeTravelPeng
Check out my website: www.pengu.space
Check out RedFly's video (sorry buddy, but I had to smash it):
youtu.be/pgiY5OkdDY0
Outro music by Brendan Horn
boyonastringmusic.bandcamp.com


![World outside a world in SM64!!!! [TAS]
So ahh... the story to this is:
I was showing my little sister how I TAS by doing a BLJ. I decided to pause buffer twice, but then decided to do it many times...
Then I broked Mario :P
oops?
Can someone please explain this to me? World outside a world in SM64!!!! [TAS]](https://i.ytimg.com/vi/VymCHreLHM0/mqdefault.jpg)



![SM64 ABC TAS Competition (Audio) Update [Feb 3rd 2019]
Join the SM64 ABC TAS Competition: https://discord.gg/U8TCWXc SM64 ABC TAS Competition (Audio) Update [Feb 3rd 2019]](https://i.ytimg.com/vi/WiPx3c1HwDY/mqdefault.jpg)
![[WIP] [TAS] Pokemon Ranger (Read description)
Frames: 22942
Rerecords: 814
Ok so, after extensively learning to TAS SM64, I finally decided to go the step further and TAS not only a new console, but a new game!
Getting to the point, after getting used to this game and playing around with mechanics, I have many ideas to make this a great TAS. Stick around, leave me tips, and wish me luck!
I have spent a lot of time on Pokemon Ranger (PR) working on optimal techniques such as optimal text transitioning and optimal capture/stylus movement.
I am currently TASing the English version as I am still unfamiliar with the game and its dialogue, etc. So for now, I am TASing the USA version of the game. I currently plan to tas the Jap version afterwards, if I so feel up to it.
When It comes down to capturing Pokemon in this game, I initially did it with squares. I now realise that I believe triangles are better suited for some Pokémon, as there is one less vertex in the structure of a triangle. The only issue I would encounter is that there is less (exactly half) the area than a square which means there is more chance of hitting the Pokemon. I am yet to further experiment with this.
Also, if any of you know anything about LUA scripting and how I can output the button presses, I would be grateful if you can help me!!! [WIP] [TAS] Pokemon Ranger (Read description)](https://i.ytimg.com/vi/WrqAegrynYg/mqdefault.jpg)

![Star Road (SM64 Hack) - Deep Dive into the Cage (15 seconds) [TAS]
Star completed in 450 frames! (15 seconds)
I think it is possible to maybe get hit and fall on the enemys first rotation cycle. Will keep working in it for a possible 3 second or so time save! Star Road (SM64 Hack) - Deep Dive into the Cage (15 seconds) [TAS]](https://i.ytimg.com/vi/XSVcBuBZ-sQ/mqdefault.jpg)
