Uploaded April 2017 | Updated September 2026, 3 weeks ago
A pretty useless glitch (as far as I can tell). It allows for the "freezing" of fade ins/outs within some fine guideline.
I used MHS to hack my position
Thanks to 1ted59 for making me make another meme?
TL;DR
Some weird glitch that makes no sense, that does absolutely nothing, other than mess with transition screens
Sorry for the crappy edit. I am working of a potato laptop
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Follow me on twitter: twitter.com/TimeTravelPeng
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youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ
A pretty useless glitch (as far as I can tell). It allows for the "freezing" of fade ins/outs within some fine guideline.
I used MHS to hack my position
Thanks to 1ted59 for making me make another meme?
TL;DR
Some weird glitch that makes no sense, that does absolutely nothing, other than mess with transition screens
Sorry for the crappy edit. I am working of a potato laptop
Don't forget to subscribe!
Follow me on twitter: twitter.com/TimeTravelPeng
Check out my website: http://www.pengu.space
Check out my vlogs:
youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ

![SM64 ABC TAS Competition (Audio) Update [Feb 3rd 2019]
Join the SM64 ABC TAS Competition: https://discord.gg/U8TCWXc SM64 ABC TAS Competition (Audio) Update [Feb 3rd 2019]](https://i.ytimg.com/vi/WiPx3c1HwDY/mqdefault.jpg)
![[WIP] [TAS] Pokemon Ranger (Read description)
Frames: 22942
Rerecords: 814
Ok so, after extensively learning to TAS SM64, I finally decided to go the step further and TAS not only a new console, but a new game!
Getting to the point, after getting used to this game and playing around with mechanics, I have many ideas to make this a great TAS. Stick around, leave me tips, and wish me luck!
I have spent a lot of time on Pokemon Ranger (PR) working on optimal techniques such as optimal text transitioning and optimal capture/stylus movement.
I am currently TASing the English version as I am still unfamiliar with the game and its dialogue, etc. So for now, I am TASing the USA version of the game. I currently plan to tas the Jap version afterwards, if I so feel up to it.
When It comes down to capturing Pokemon in this game, I initially did it with squares. I now realise that I believe triangles are better suited for some Pokémon, as there is one less vertex in the structure of a triangle. The only issue I would encounter is that there is less (exactly half) the area than a square which means there is more chance of hitting the Pokemon. I am yet to further experiment with this.
Also, if any of you know anything about LUA scripting and how I can output the button presses, I would be grateful if you can help me!!! [WIP] [TAS] Pokemon Ranger (Read description)](https://i.ytimg.com/vi/WrqAegrynYg/mqdefault.jpg)

![Star Road (SM64 Hack) - Deep Dive into the Cage (15 seconds) [TAS]
Star completed in 450 frames! (15 seconds)
I think it is possible to maybe get hit and fall on the enemys first rotation cycle. Will keep working in it for a possible 3 second or so time save! Star Road (SM64 Hack) - Deep Dive into the Cage (15 seconds) [TAS]](https://i.ytimg.com/vi/XSVcBuBZ-sQ/mqdefault.jpg)




![[Twitch Highlight] Eevees Bedtime
Thanks mum
Watch me on twitch: https://twitch.pengu.space
Dont forget to subscribe!
Follow me on twitter: https://twitter.pengu.space
Check out my website: https:///pengu.space
Check out my vlogs:
https://www.youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ
Outro music by Brendan Horn
http://www.boyonastringmusic.bandcamp.com [Twitch Highlight] Eevees Bedtime](https://i.ytimg.com/vi/YwoMJJpFlqA/mqdefault.jpg)
