[WIP] [TAS] Pokemon Ranger (Read description) @TimeTravelPenguinTAS
[WIP] [TAS] Pokemon Ranger (Read description)  @TimeTravelPenguinTAS
Uploaded March 2016 | Updated September 2026, 3 weeks ago
Frames: 22942
Rerecords: 814

Ok so, after extensively learning to TAS SM64, I finally decided to go the step further and TAS not only a new console, but a new game!

Getting to the point, after getting used to this game and playing around with mechanics, I have many ideas to make this a great TAS. Stick around, leave me tips, and wish me luck!

I have spent a lot of time on Pokemon Ranger (PR) working on optimal techniques such as optimal text transitioning and optimal capture/stylus movement.

I am currently TASing the English version as I am still unfamiliar with the game and it's dialogue, etc. So for now, I am TASing the USA version of the game. I currently plan to tas the Jap version afterwards, if I so feel up to it.

When It comes down to capturing Pokemon in this game, I initially did it with squares. I now realise that I believe triangles are better suited for some Pokémon, as there is one less vertex in the structure of a triangle. The only issue I would encounter is that there is less (exactly half) the area than a square which means there is more chance of hitting the Pokemon. I am yet to further experiment with this.

Also, if any of you know anything about LUA scripting and how I can output the button presses, I would be grateful if you can help me!!!
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TimeTravelPenguin TAS |

[WIP] [TAS] Pokemon Ranger (Read description)

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