Uploaded May 2019 | Updated September 2026, 3 weeks ago
Got bored, should be doing uni assignments, but I really wanted to play around with this "route". You can most likely SBLJ in the first part to save some time, but tbh I cbf doing that :^)
Tbh, idk if an IL route exists, but idc, this is a fun little rando route.
There are a lot of cool little tricks and things you can do, too. Maybe I should do a freerun in this, once I finish the semester, in a few weeks?
Don't forget to subscribe!
Follow me on Twitter: https://twitter.pengu.space
Watch me on Twitch: https://twitch.pengu.space
Check out my Website: https://pengu.space
Got bored, should be doing uni assignments, but I really wanted to play around with this "route". You can most likely SBLJ in the first part to save some time, but tbh I cbf doing that :^)
Tbh, idk if an IL route exists, but idc, this is a fun little rando route.
There are a lot of cool little tricks and things you can do, too. Maybe I should do a freerun in this, once I finish the semester, in a few weeks?
Don't forget to subscribe!
Follow me on Twitter: https://twitter.pengu.space
Watch me on Twitch: https://twitch.pengu.space
Check out my Website: https://pengu.space

![World outside a world in SM64!!!! [TAS]
So ahh... the story to this is:
I was showing my little sister how I TAS by doing a BLJ. I decided to pause buffer twice, but then decided to do it many times...
Then I broked Mario :P
oops?
Can someone please explain this to me? World outside a world in SM64!!!! [TAS]](https://i.ytimg.com/vi/VymCHreLHM0/mqdefault.jpg)



![SM64 ABC TAS Competition (Audio) Update [Feb 3rd 2019]
Join the SM64 ABC TAS Competition: https://discord.gg/U8TCWXc SM64 ABC TAS Competition (Audio) Update [Feb 3rd 2019]](https://i.ytimg.com/vi/WiPx3c1HwDY/mqdefault.jpg)
![[WIP] [TAS] Pokemon Ranger (Read description)
Frames: 22942
Rerecords: 814
Ok so, after extensively learning to TAS SM64, I finally decided to go the step further and TAS not only a new console, but a new game!
Getting to the point, after getting used to this game and playing around with mechanics, I have many ideas to make this a great TAS. Stick around, leave me tips, and wish me luck!
I have spent a lot of time on Pokemon Ranger (PR) working on optimal techniques such as optimal text transitioning and optimal capture/stylus movement.
I am currently TASing the English version as I am still unfamiliar with the game and its dialogue, etc. So for now, I am TASing the USA version of the game. I currently plan to tas the Jap version afterwards, if I so feel up to it.
When It comes down to capturing Pokemon in this game, I initially did it with squares. I now realise that I believe triangles are better suited for some Pokémon, as there is one less vertex in the structure of a triangle. The only issue I would encounter is that there is less (exactly half) the area than a square which means there is more chance of hitting the Pokemon. I am yet to further experiment with this.
Also, if any of you know anything about LUA scripting and how I can output the button presses, I would be grateful if you can help me!!! [WIP] [TAS] Pokemon Ranger (Read description)](https://i.ytimg.com/vi/WrqAegrynYg/mqdefault.jpg)

![Star Road (SM64 Hack) - Deep Dive into the Cage (15 seconds) [TAS]
Star completed in 450 frames! (15 seconds)
I think it is possible to maybe get hit and fall on the enemys first rotation cycle. Will keep working in it for a possible 3 second or so time save! Star Road (SM64 Hack) - Deep Dive into the Cage (15 seconds) [TAS]](https://i.ytimg.com/vi/XSVcBuBZ-sQ/mqdefault.jpg)

