The Day-Night Cycle isnt that easy @VisualTechArt
The Day-Night Cycle isnt that easy  @VisualTechArt
Uploaded February 2026 | Updated September 2026, 2 weeks ago
In this video I go through what it takes to properly make a Day-Night Dynamic Cycle for a video game and how my tool solves that problem.
I show in detail the issues, the reasoning and what I've done.

This is what I've been using to create the Timelapses to showcase my Perceptual Tonemapper.
youtu.be/VIt6qsMY24k
youtu.be/Vv6V3eIk_7I
youtu.be/c8FD2prSapU

You can get the BP here: jumpeter.gumroad.com/l/DNCycleBP

Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
The Day-Night Cycle isnt that easyStylized Games - FoundationsADVANCED VORONOI fixes problems you didnt know about (UE4, valid for UE5)Blend Materials in Every Possible Way (UE4, valid for UE5)UE5 Look Fix - Perceptual Tonemapper UpdateNext Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]Three Point Lighting Setup - Intro to Light Art for VideogamesIntro to Physically Based Lighting and Cinematics - Lighting for VideogamesNot the usual Fire Torch - w/ TristanAdvanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)Follow-up of Physically Based Lighting and Cinematics - Lighting for Videogames
Visual Tech Art |

The Day-Night Cycle isn't that easy

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