Uploaded July 2026 | Updated September 2026, 2 weeks ago
In this video we go through the universal basic building block of every image filter and we learn how to manipulate to achieve a custom style.
(Discount Code for Patreons, link below)
Sample Project: jumpeter.gumroad.com/l/ImgPro
Did you know Channel Members can learn about topics way in advance?
I've been recording "live" sessions for them as soon the material for a video is ready, so they don't have to wait till the edited video is done.
Here's the long version: youtu.be/RwvktJduCWg
Moreover Members access each video in advance.
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
In this video we go through the universal basic building block of every image filter and we learn how to manipulate to achieve a custom style.
(Discount Code for Patreons, link below)
Sample Project: jumpeter.gumroad.com/l/ImgPro
Did you know Channel Members can learn about topics way in advance?
I've been recording "live" sessions for them as soon the material for a video is ready, so they don't have to wait till the edited video is done.
Here's the long version: youtu.be/RwvktJduCWg
Moreover Members access each video in advance.
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt



![Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]
This video is the continuation of my previous one, in which we go through a correct implementation of the triplanar projection mapping technique for locally map textures in our shaders.
Previous Video: https://youtu.be/Cq5H59G-DHI
Download: https://jumpeter.gumroad.com/l/tri-penta-enna-planar
Discord: https://discord.gg/YvXq3t675Q
Patreon: https://www.patreon.com/VisualTechArt Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]](https://i.ytimg.com/vi/rxW38iQi024/mqdefault.jpg)




