Uploaded April 2026 | Updated September 2026, 2 weeks ago
Get the Sample Project here (UE5.5): jumpeter.gumroad.com/l/TonemapBeta
This is a preview of the work in progress of my Custom Unreal Engine Perceptual Tonemapper.
In the video I go through why I'm developing it, what a Perceptual Color Space is, how I'm simulating the human eye perception of lighting and all the fancy features I've added, like advanced colour grading.
Be sure to join my Discord Server to be able to ask questions and post your experience with it and maybe support me on Patreon, enjoy! :D
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
Get the Sample Project here (UE5.5): jumpeter.gumroad.com/l/TonemapBeta
This is a preview of the work in progress of my Custom Unreal Engine Perceptual Tonemapper.
In the video I go through why I'm developing it, what a Perceptual Color Space is, how I'm simulating the human eye perception of lighting and all the fancy features I've added, like advanced colour grading.
Be sure to join my Discord Server to be able to ask questions and post your experience with it and maybe support me on Patreon, enjoy! :D
Discord: discord.gg/YvXq3t675Q
Patreon: patreon.com/VisualTechArt
![Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]
This video is the continuation of my previous one, in which we go through a correct implementation of the triplanar projection mapping technique for locally map textures in our shaders.
Previous Video: https://youtu.be/Cq5H59G-DHI
Download: https://jumpeter.gumroad.com/l/tri-penta-enna-planar
Discord: https://discord.gg/YvXq3t675Q
Patreon: https://www.patreon.com/VisualTechArt Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]](https://i.ytimg.com/vi/rxW38iQi024/mqdefault.jpg)




