The Component Pattern | Coding Geometry Dash in Java #4 @GamesWithGabe
The Component Pattern | Coding Geometry Dash in Java #4  @GamesWithGabe
Uploaded November 2019 | Updated September 2026, 3 weeks ago
In this tutorial I go over what an Entity Component System is and how to add an it to our engine.

More information on ECS: gameprogrammingpatterns.com/component.html
This is a great article, part of a much larger book, called game programming patterns by Bob Nystrom. I would recommend reading more of the articles if you are interested in learning about low level game engine systems.

Source Code: github.com/codingminecraft/GeometryDash

Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe
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The Component Pattern | Coding Geometry Dash in Java #4

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