Compiler Options & Visual Studio  | C++ For Java Devs Ep. 5 @GamesWithGabe
Compiler Options & Visual Studio  | C++ For Java Devs Ep. 5  @GamesWithGabe
Uploaded April 2021 | Updated September 2026, 2 weeks ago
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In this episode I go over how to find different compiler/linker options, and I explain a few of the most common options. These options include optimizing for speed/space, setting the warning level, and adding compile-time definitions. After this I go over where to install Visual Studio from, then a brief introduction showing how to create a new project and set it up so that you can easily add new source files and run your code.

Visual Studio Download: visualstudio.microsoft.com/downloads
(This is not available for Linux, we will talk about the best way to develop on Linux in a future episode)

MSVC Compiler Options: docs.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-160
MSVC Linker Options: docs.microsoft.com/en-us/cpp/build/reference/linker-options?view=msvc-160

GCC Compiler/Linker Options: gcc.gnu.org/onlinedocs/gcc/Option-Summary.html

Godbolt Compiler Explorer: godbolt.org

0:00 In This Episode
0:43 Logging Solution
2:30 The Reason for Build Systems
3:00 Common Compiler Options
3:41 Optimization Options
5:32 Output Assembly Option
8:14 Preprocessor Compile Options
9:27 Extra Options
10:09 Runtime Memory Options
10:34 Warning Options
13:05 Downloading Visual Studio
14:00 Creating Visual Studio Project
14:42 Setting up Your Project
19:47 Challenge

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Compiler Options & Visual Studio  | C++ For Java Devs Ep. 5Box2D Lite Walkthrough Part 2 | Coding a 2D Physics Engine in Java #17Refactoring and Physics | Coding a 2D Game Engine in Java #40Intro | Coding a 2D Game Engine in Java #0Compiling and Intro (Windows)  | C++ For Java Devs Ep. 12D Animations | Coding a 2D Game Engine in Java #45Point vs. Primitives | Coding a 2D Physics Engine in Java #4Z-Index Rendering | Coding Geometry Dash in Java #20Iterative Linear Impulse Resolution | Coding a 2D Physics Engine in Java #15ImGui in LWJGL (UPDATE) | LWJGL Series #3Coding Gravity | Coding Geometry Dash in Java #9Deserialization Part 1 | Coding Geometry Dash in Java #15
GamesWithGabe |

Compiler Options & Visual Studio | C++ For Java Devs Ep. 5

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