Coding Gravity | Coding Geometry Dash in Java #9 @GamesWithGabe
Coding Gravity | Coding Geometry Dash in Java #9  @GamesWithGabe
Uploaded December 2019 | Updated September 2026, 3 weeks ago
In this tutorial I go over a quick way to implement gravity, and simple collision detection for the player and the camera. We then tweak the values to make the gameplay closer to the original.

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Outro Music: bensound.com/royalty-free-music
Coding Gravity | Coding Geometry Dash in Java #9Deserialization Part 1 | Coding Geometry Dash in Java #15Generating Font SDFs (Signed Distance Fields) | Font Rendering in Java #4Serialization with Gson | Coding a 2D Game Engine in Java #19Starting Engine & Debug Lines | Cocoa Engine Devlog #6Physics and Stuff | Cocoa Engine Devlog #4Unit tests and Line vs Circle | Coding a 2D Physics Engine in Java #6Event Listeners | Coding Geometry Dash in Java #2Coding a Physics Engine | Cocoa Engine Devlog #7Font Rendering | Coding a 2D Game Engine in Java #41Setting up the Window with LWJGL | Coding a 2D Game Engine in Java #1References | C++ For Java Devs Ep. 10
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Coding Gravity | Coding Geometry Dash in Java #9

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