Generating Font SDFs (Signed Distance Fields) | Font Rendering in Java #4 @GamesWithGabe
Generating Font SDFs (Signed Distance Fields) | Font Rendering in Java #4  @GamesWithGabe
Uploaded January 2021 | Updated September 2026, 2 weeks ago
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In this episode I go over how to create a signed distance field for glyphs. I also go over how to use the FreeType library for Java using a binding. This method uses the original method described by the developers at valve, in the next episode I will go over how to use the generated SDF to render the actual glyph.

FreeType Binding: github.com/mlomb/freetype-jni
Valve Paper: steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
Source Code: github.com/codingminecraft/FontRendering/tree/adfd881b2bf75df9ea0e981ec4cb35657e0717ea

0:00 Intro
1:58 How to Generate SDFs
11:34 Importing FreeType
15:42 Generating Glyphs with FreeType
28:13 Generating the SDF (Creating Range Maps)
32:55 Creating the SDF Bitmap
36:02 Creating the Distance Function

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Generating Font SDFs (Signed Distance Fields) | Font Rendering in Java #4Serialization with Gson | Coding a 2D Game Engine in Java #19Starting Engine & Debug Lines | Cocoa Engine Devlog #6Physics and Stuff | Cocoa Engine Devlog #4Unit tests and Line vs Circle | Coding a 2D Physics Engine in Java #6Event Listeners | Coding Geometry Dash in Java #2Coding a Physics Engine | Cocoa Engine Devlog #7Font Rendering | Coding a 2D Game Engine in Java #41Setting up the Window with LWJGL | Coding a 2D Game Engine in Java #1References | C++ For Java Devs Ep. 10Drag N Drop Level Editor | Coding a 2D Game Engine in Java #23Even More Bug Fixing | Coding a 2D Game Engine in Java #44
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Generating Font SDFs (Signed Distance Fields) | Font Rendering in Java #4

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